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Advanced Operations/Démarches évoluées
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En/Fr <DRB1396>
7 To return to a loop (Reloop)
During playback after leaving a loop, press the RELOOP/EXIT
button.
Playback will return to the loop-in point of the previously set loop, and
loop play will resume.
In the case of MP3 playback, reloop cannot be performed to a folder
different from the one currently selected.
Reloop cannot be performed when the RELOOP/EXIT button is not
lighted.
To perform hot cue
Up to three hot-cue points (A, B, C, including loop data) can be set in
advance. In this way, playback can be started from either of those points
instantly.
7 Setting hot-cue points
1. Press he HOT CUE REC MODE button so that HOT CUE A,
B, C buttons are lighted red.
2. During playback or pause, press the desired button (A, B,
C) at the point you wish to set as a hot cue in that button.
The pressed button will flash red for 2 seconds, and the position
and playback header data at that point will be recorded. When the
button is pressed during loop playback, the data for the currently
playing loop will be recorded. The playback direction is not recorded.
While data is being recorded, it is not possible to record data to
other HOT CUE buttons, input cue points, or perform search or
scratch.
When a memory card is loaded, the newly stored hot cue points
will automatically be backed up to the memory card. P. 35
If hot cue points are stored while performing scratch, the play-
back may temporarily stop.
7 Beginning hot cue
1. Press the HOT CUE REC MODE button so that the HOT
CUE A, B, C buttons indicators are lighted either green
or orange.
Buttons containing hot cue points will light green.
Buttons containing loop data will light orange.
Buttons containing no hot cue points will remain unlighted.
2. During playback, pause, or cue standby, press the button
(A, B, or C) in which the desired start point has been set.
Playback will start instantly based on the data set in the button.
When loop data has been recorded to a HOT CUE button, loop
play will start instantly.
Loop data recorded in a HOT CUE button produces a loop inde-
pendent from any loops set with the LOOP IN/REALTIME CUE
and LOOP OUT buttons; the RELOOP/EXIT button can be used
to cancel the loop, and LOOP OUT (OUT ADJUST) button can be
used to edit the loop-out point, and those edited modifications are
directly applied to the data recorded in the HOT CUE button.
In the case of MP3 playback, hot cue playback cannot be per-
formed on any loop that overlaps multiple folders.
When inserting a CD or memory card, it is possible to restore the
hot cue points previously recorded to the memory card ( P. 36).
Reverse play
Set the DIRECTION FWD/REV switch to the [REV] position.
The [REV] indicator will light and playback will begin in the reverse direc-
tion.
Playback acceleration/deceleration produced with jog dial rotation will
operate in reverse.
During reverse playback, it is not possible to create new loops or to
edit loop-out points.
If track search or loop play are performed, the audio memory status
indicator (jog dial display) will flash for 1 to 2 seconds, and scratch/
reverse operations may be temporarily disabled.
In the case of MP3, reverse play that overlaps multiple folders is not
possible.
During MP3 play, reverse playback may not occur immediately with
some tracks.
7 Retour à une boucle (Rebouclage)
Pendant la lecture, après avoir quitté une boucle, appuyez
sur le bouton RELOOP/EXIT.
La lecture reviendra au point initial de boucle de la boucle
préalablement définie et la lecture à boucle saccomplira.
Dans le cas de la lecture MP3, un rebouclage nest pas possible sur
un dossier différent de celui qui est actuellement sélectionné.
Un rebouclage nest pas possible si le bouton RELOOP/EXIT nest
pas allumé.
Pour effectuer un
repérage instantané (Hot Cue)
Un maximum de trois points de repère instantané (A, B, C, y compris
des données de boucle) peuvent être définis à lavance. Il est alors pos-
sible de commencer instantanément la lecture à partir dun de ces points.
7 Définition des points de repère instantané
1. Appuyez sur le bouton HOT CUE REC MODE de sorte que
les boutons HOT CUE A, B, C sallument en rouge.
2. Pendant la lecture ou la pause, appuyez sur le bouton
souhaité (A, B, C) à lendroit où vous souhaitez program-
mer un point de repère par ce bouton.
Le bouton actionné clignote en rouge pendant 2 secondes; la po-
sition et les données de départ de lecture à ce point sont
enregistrées. Si le bouton est actionné pendant une lecture à bou-
cle, ce sont les données de la boucle en cours de lecture qui seront
enregistrées. Le sens de la lecture nest pas enregistré.
Pendant lenregistrement des données, il nest pas possible
denregistrer des données pour dautres boutons HOT CUE, de
saisir des points de repère ou deffectuer une recherche ou une
lecture Scratch.
Si une carte mémoire est installée, les nouveaux point de repère
instantané enregistrés seront automatiquement sauvegardés sur
la carte mémoire. P. 35
Si des points de repère instantané sont enregistrés pendant une
lecture Scratch, il se peut que la lecture sarrête temporairement.
7 Lancement à repérage instantané
1. Appuyez sur le bouton HOT CUE REC MODE de sorte que
les voyants des boutons HOT CUE A, B, C sallument en
vert ou en orange.
Les boutons contenant des points de repère instantané sallument
en vert.
Les boutons contenant des données de boucle sallument en or-
ange.
Les boutons ne contenant pas de points de repère instantané
restent éteints.
2. Pendant la lecture, la pause ou lattente à point de repère,
appuyez sur le bouton (A, B ou C) par lequel le point de
départ souhaité a été posé.
La lecture commence à linstant, à partir des données mémorisées
par le bouton.
Si des données de boucle ont été enregistrées par un bouton HOT
CUE, la lecture à boucle commence instantanément.
Les données de boucle enregistrées par un bouton HOT CUE
forment une boucle, indépendamment de toute autre boucle,
définie par les boutons LOOP IN/REALTIME CUE et LOOP OUT.
Le bouton RELOOP/EXIT peut servir pour annuler une boucle,
tandis que le bouton LOOP OUT (OUT ADJUST) permet d’éditer
le point final de boucle. Ces modifications sont directement
appliquées aux données mémorisées par le bouton HOT CUE.
En cas de lecture MP3, une lecture à repère instantané ne peut
pas être exécutée sur une boucle, chevauchant sur plusieurs dos-
siers.
En faisant appel à un CD ou une carte mémoire, il est possible de
rétablir des points de repère instantané préalablement enregistrés
sur la carte mémoire ( P. 36).
32


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