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reveal WereWolF/villaGer only
is variant results in the Moderator re vealing
only if the player was a Werewolf or not. Specic
roles are never revealed. Some times its obvious
what those roles are. As the Moderator, youll
need to call roles of dead players each night as
necessary … for instance, if the Seer is killed on
the 2nd night, youll need to call her every night
aer the 2nd night, and pretend to have her
indicate a player to you. Sometimes the players
will figure out who is dead; some times they
wont. Only if its plainly obvious to the players
should the Moderator skip a killed role that is
called every night.
team reveals
e team of the deceased is revealed (Werewolf,
Villager, Vampire, Cult, etc.).
no reveal
Following a death, nothing is revealed about the
player except that theyre dead.is provides
the least information to the Villager team, and
makes the game easier for theWere wolf team.
Many experienced play ers love playing this
variation, as it opens up many more possibilities
for deception and trickery on the part of the
Werewolf team (for instance, a Werewolf can
claim to be the Seer, and the real Seer cant
disprove it … instead you can have two or more
players claiming to be the Seer at one time, with
the players uncertain who really is the Seer, even
aer those players’ deaths).
With no reveal, you can have many more special
roles in Ultimate Werewolf, as the players will
not be able to easily claim roles because no one
will know for sure when they are dead.
variaBle roles/WereWolves
Some of the roles, such as the Lone Wolf and
Idiot, benefit greatly if they might be in the
game. In order to pull this o, the players
should be experienced and familiar with all of
the potentialroles.is also allows for there to
be more roles in the game than otherwise. In
addition, it can be fun to make actual number
of Were wolves un certain as well. Uncertainty
helps the Werewolf team more than the Villager
team.
In order to set up a game with variable
numbers of Werewolves or variable roles, mix
the roles/Werewolves you want to be variable
with a number of Villagers (the more Villagers,
the better for the Werewolf team), and
randomly discard a number of cards equal to
how many Villagers you added. As the
Moderator, you may then look at the cards
before you mix them with the rest of the roles
so you have some idea of what youre in for.
Remember to never mix the Seer or all the
Werewolves in with the other roles … you
always want at least one Seer and one Werewolf
in a game!
nominatinG anD votinG
Changing how votes are cast and how players
are nominated can make the game more
interesting, and also serve to speed it up or slow
it down.e following variants change the
standard nomi nation/vote process:
tWo player nominations
(BiG Brother style)
e first two players nominated and secon ded
are voted on.e Moderator designates the first
player as thumbs up, and the second as thumbs
down.e players vote, and the player with the
most votes is lynched. In the case of a tie, both
players are lynched.is variant ensures at least
one lynching per day, and can make the game
move along quickly.
4
Peg_WERWOLF_2015_Regel_US_RZ.indd 4 08.04.15 13:25
4


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