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Everyone in the village falls asleep. All play-
ers should close their eyes.
e Moderator checks to be sure that all players
have their eyes closed.
Werewolves, open your eyes and look
around.
e Werewolves open their eyes and see who
else is a Werewolf (quietly, so no one can hear
them).e Moderator jots down the names of
the players who are Werewolves on his
Moderator score pad.
Werewolves, close your eyes.(Pause)Seer,
open your eyes and indicate a player.
e Werewolves close their eyes, then the Seer
opens his eyes and silently points to a player.e
Moderator shows umbs up if the target is a
Villager, or a umbs down if the target is a
bad Werewolf.e Moderator jots down who
the Seer is on his Moderator score pad.
Seer, close your eyes.(Pause)Everyone
wakes up to nd that Werewolves have over-
run your once-peaceful village. It is up to you
to seek out and lynch those Werewolves.
All players open their eyes.
the First Day
e first day should be used for introducing
each of the players by going around the table
and having each player say something about
them selves. is can be as simple as My name
is Bob, and Im a Villager, to something more
elaborate such as Im Bob, the village donut
maker, and as everyone knows, Werewolves
dont like donuts. Players do not want to claim
to be a Werewolf or a special character, and
players with those roles should lie about their
true identity at this time, claiming to be a sim ple
Villager, and nothing more.
Aer the players introduce each other, the
Moderator should describe how to nominate
someone for lynching and then the voting
process.
To nominate someone for lynching, point at
them and say ‘I nominate Bob.’ If another
player seconds the nomination, the
nominated player will be able to defend
himself, and then well vote. umbs up to
live, thumbs down to die, when I say ‘3’ on a
count of 1, 2, 3. If you lynch a player, his role
will be revealed and the village will fall asleep
immediately. If not, you may continue
discussions until the next nomination.
If more than half of the players vote down on a
player, that player is lynched, and their role card
is revealed.at player may not speak at all once
his card is revealed, and should leave his place
in the circle (but should stick around to silently
watch the rest of the game).
e Moderator should set a predetermined time
limit on the length of the first day (such as 10
minutes), and if no one has been lynched, the
village falls asleep immediately. Be sure to
inform the village when it is getting close to
nightfall so they can squeeze in a nomination or
two.
suBsequent niGhts
Every night aer the rst, the Moderator should
call the Were wolves and have them indicate the
player theyd like to kill.e Were wolves must
all agree on a victim.
e Moderator should also call the Seer each
night and have him point to a player, giving him
the umbs up for Villager or umbs down
for Werewolf signs.
suBsequent Days
Each morning, the Moderator should an nounce
the player who was killed by the Werewolves and
show his card to all the players.at player may
not speak at all once his card is revealed, and
should leave his place in the circle (but should
stay around to watch the rest of the game
silently).
enDinG the Game
If the Villagers manage to lynch all the Were-
wolves, the game is over and the Villagers have
won. If the Werewolves ever achieve parity
(equal number of Villagers/Seer to
2
Peg_WERWOLF_2015_Regel_US_RZ.indd 2 08.04.15 13:25
2


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