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Character board
Each of you, choose 1 Character board (or deal them out randomly)
and take the corresponding Dwarf figure. Put a Health token on
the topmost heart symbol on your Character board indicating your
Health points.
Place your Dwarf figure on the starting space of his clan on the
board:
Balyndis at the Gateway to the Firstling Kingdom (I)
Boëndal, Boïndil and Bavragor at the Gateway to the
Secondling Kingdom (II)
Tungdil at the Gateway to the Fourthling Kingdom (IV)
When playing with fewer than 5 players, put the leftover components
back into the game box. You will not need them in the game.
Cards
Separate the cards by type:
Scenario cards (brown border)
Adventure cards (white border)
Threat cards (black border)
Equipment cards (red border)
Sort the Scenario cards (brown border) by stage (A, B, C). First,
shuffl e the stage C cards and put them face-down on the table. Put
the only stage B card on top of them. Finally, put the shuffl ed stage
A cards on top of that.
You may now remove a number of A cards from the top of the
stack and put them back into the game box without looking at them
depending on the diffi culty level you wish to play at:
Easy Dif culty Remove 4 Cards
Normal Dif culty Remove 3 Cards
Challenging Dif culty Remove 2 Cards
Brave Dif culty Remove 1 Card
Heroic Dif culty Do not remove any Cards
For inexperienced players, we recommend to play on Easy Diffi culty.
Afterwards, draw the topmost Scenario card and place it face-up
on the Scenario pile. Then put that pile next to the game board.
Forge Keenfire
is quest is completed when
there are at least 2 dwarves in
Dragon Fire and 1 of them
succeeds at 2 Craft tests
5+ in a single turn.
When completed, decide together
which player may keep this card.
is player’s Battle value will
increase by 2.
B
C
Defeat Nôd’onn!
Condition: ere are at least
15 Perished Land tiles on the map.
Preparation:
Put 4 Scenario tokens on this
card. Move all dwarves to the Blacksaddle
.
Quest: When there are no troops at the Blacksaddle
, any player may battle Nôd’onn there. In the battle
each roll of 6+ is a hit. Remove 1 Scenario token for
each hit. If you roll no hits, you lose 1 Health point.
When there are no more tokens on the card, Nôd’onn
has been defeated and you win the game.
are no more troops on this card.
are no more troops on this card.
Conquer Toboribor
Put 4
Orcs
on this card.
Travel to Toboribor
to fight the troops on this card.
is quest is completed when there
are no more troops on this card.
A
Shuffl e the Adventure cards (white border) and put them face-down
as the so-called Adventure pile next to the game board. Then draw
3 Adventure cards from that pile and put them face-up next to it.
Shuffl e the Threat cards (black border) and put them face-down
as the so-called Threat pile next to the game board. Then draw 3
Threat cards from that pile and shuffl e them into the Adventure
pile without looking at them.
During the course of the game, collect all discarded Adventure and
Threat cards in a single discard pile. When the Adventure pile is
empty, shuffl e all the discarded Adventure and Threat cards and put
them face-down to form a new Adventure pile.
Shuffl e the Equipment cards (red border) and put them face-down
as the so-called Equipment pile next to the game board. Collect
discarded Equipment cards in a separate discard pile. Shuffl e that
pile and put it face-down to form a new Equipment pile once the
Equipment pile is empty.
V V
I
V
IV
V
VV I
IV IV I IV VVI I II II
II IV V I II IV V
IV IVV VI
I
IV
Toboribor
Idoslane
SANGPÛR
WEYURN
URGON
GAURAGAR
TABAÎN
RÂN RIBASTUR
Lot-Ionan’s
Vaults
Blacksaddle
3+
4+6+5+
3+4+4+5+5+6+6+
Porista
Dsôn Balsur
Greenglade
of Âlandur
Elven Kingdom
Dragon Fire
Roodacre
Mifurdania
Queen
Xamtys II
Toboribor
Lot-Ionan’s Vaults
Blacksaddle
Porista
Dsôn Balsur
Greenglade
Elven Kingdom
of Âlandur
Dragon Fire
Roodacre
Mifurdania
Queen Xamtys II
D
w
a
r
v
e
n
C
o
u
n
c
i
l
T
U
N
N
E
L
T
U
N
N
E
L
T
U
N
N
E
L
T
U
N
N
E
L
At the beginning of your turn,
move the Doom token 1 space
towards the Hero token.
Aer rolling the Recruitment
dice, re-roll all dice showing
blank sides.
Any time you roll the Number
dice, re-roll one die with the
highest number.
When a new reat card is
revealed, one player must lose
1 Health point. Decide together
who will suer this damage.
When a new reat card is
revealed, one player may gain 1
Health point. Decide together
who will gain this Health point.
Aer completing an Adventure
card, you may discard 1 face-up
reat card without consequen-
ces.
Any time you roll the Number
dice, you may re-roll one die.
As an action, you may perform
a Cra test 4+. On success, draw
one Equipment card and decide
together who may keep that card.
2 2 2 2
22
1.
Move the Hero token
2.
Draw new cards
3.
Carry out two actions
5


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