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Game board
Put the game board in the middle of the table. Most of the board
displays a map of Girdlegard that is divided into 7 kingdoms
(starting north): Gauragar, Urgon, Idoslane, Sangpûr, Rân Ribastur,
Weyurn and Tabaîn.
The board also displays important locations of the plot, as well as
entrances to the Tunnel system and the gateways through which
the evil troops try to invade Girdlegard.
North of the map, there is the Doom track. Place there:
the Hero token on its starting space at the left end of the track,
the Doom token on its starting space at the right end of the track.
Important: These tokens will travel towards one another
throughout the game. All players lose the game when both tokens
end up on the same space!
Below that track, there are depictions of the evil creatures: the Orcs
to the left, the Älfar in the middle, and the Trolls to the right. Place
their troops as the supply on the proper depictions. These depictions
will be revealed piece by piece during the game when the evil troops
will invade the map, symbolizing the growing threat.
South of the map, there is the Dwarven Council, anked by Bislipur
on the left, and by Balendilín on the right. Place the Council token
in the middle of the track, on the depicted axe. The position of the
Council token in the Dwarven Council infl uences your actions in the
game. As long as the token stays on Balendilín’s side, you will have
several advantages in the game, but when it moves to Bislipurs side,
you will have an even harder time to defeat evil.
Flip the Perished Land tiles face-down, shuffl e them, and put them
next to the game board.
Put the Value modification tiles, the Tunnel tile, the Number and
Recruitment dice, as well as the Scenario tokens next to the game
board, easily accessible to all players.
V V
I
V
IV
V
VV I
IV IV I IV VVI I II II
II IV V I II IV V
IV IVV VI
I
IV
Toboribor
Idoslane
SANGPÛR
WEYURN
URGON
GAURAGAR
TABAÎN
RÂN RIBASTUR
Lot-Ionan’s
Vaults
Blacksaddle
3+
4+6+5+
3+4+4+5+5+6+6+
Porista
Dsôn Balsur
Greenglade
of Âlandur
Elven Kingdom
Dragon Fire
Roodacre
Mifurdania
Queen
Xamtys II
Toboribor
Lot-Ionan’s Vaults
Blacksaddle
Porista
Dsôn Balsur
Greenglade
Elven Kingdom
of Âlandur
Dragon Fire
Roodacre
Mifurdania
Queen Xamtys II
D
w
a
r
v
e
n
C
o
u
n
c
i
l
T
U
N
N
E
L
T
U
N
N
E
L
T
U
N
N
E
L
T
U
N
N
E
L
At the beginning of your turn,
move the Doom token 1 space
towards the Hero token.
Aer rolling the Recruitment
dice, re-roll all dice showing
blank sides.
Any time you roll the Number
dice, re-roll one die with the
highest number.
When a new reat card is
revealed, one player must lose
1 Health point. Decide together
who will suer this damage.
When a new reat card is
revealed, one player may gain 1
Health point. Decide together
who will gain this Health point.
Aer completing an Adventure
card, you may discard 1 face-up
reat card without consequen-
ces.
Any time you roll the Number
dice, you may re-roll one die.
As an action, you may perform
a Cra test 4+. On success, draw
one Equipment card and decide
together who may keep that card.
2 2 2 2
22
1.
Move the Hero token
2.
Draw new cards
3.
Carry out two actions
SETUP
Toboribor
Lot-Ionan’s Vaults
Blacksaddle
Porista
Dsôn Balsur
Greenglade
Elven Kingdom
of Âlandur
Dragon Fire
Roodacre
Mifurdania
Queen Xamtys II
3
+
6
+
D
w
a
i
l
At the beginning of your turn,
move the Doom token 1 space
towards the Hero token.
Aer rolling the Recruitment
dice, re-roll all dice showing
blank sides.
Any time you roll the Number
dice, re-roll one die with the
highest number.
When a new reat card is
revealed, one player must lose
1 Health point. Decide together
who will suer this damage.
When a new reat card is
revealed, one player may gain 1
Health point. Decide together
who will gain this Health point.
Aer completing an Adventure
card, you may discard 1 face-up
reat card without consequen
-
ces.
Any time you roll the Number
dice, you may re-roll one die.
As an action, you may perform
a Cra test 4+. On success, draw
one Equipment card and decide
together who may keep that card.
1.
Move the Hero token
2.
Draw new cards
3.
Carry out two actions
WEYURN
Xamtys II
Toboribor
T
U
N
N
E
L
6
+
key to the
11 locations
7 kingdoms
11 locations
starting space of
the Doom token
Trolls supply
Dwarven Council
turn overview
4 entrances to the
Tunnel system
starting space of
the Hero token
Doom track
the 4 gateways
Orcs supply
Älfar supply
starting space of
the Council token
5
+
5
+
6
+
+
Aer completing an Adventure
3
+
4
+
4
+
Any time you roll the Number
Idoslane
a
a
r
v
e
n
C
c
i
a
r
v
e
n
C
o
u
n
4


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