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Noble Ifrit Cards
Some Enemy Adventure Cards included in The
Firelands expansion have ongoing effects
that are in play until the Enemy is defeated.
These Noble Ifrit cards are identified by their
distinctive colour.
Trinkets
Some Objects feature the “Trinket” keyword printed above the
card’s special ability. Trinkets are treated like normal Objects,
except they do not count toward a character’s carrying limit.
Trinkets may be ditched, discarded, stolen, or sold like
normal Objects.
Alternative Ending Cards
The inclusion of Alternative Ending Cards is optional, and
players should agree whether or not to use them before
starting the game. The Alternative Ending Cards included in
The Firelands expansion are usable with Alternative Ending
Cards from other expansions.
Setup
Setup for Alternative Ending Cards is determined by which of
the 2 game variants players decide to use. Players can start
the game with the card either revealed or hidden.
Revealed Variant
The revealed variant has a greater impact on characters during
the course of the game and offers players more strategy.
If players use the revealed variant, remove all
Alternative Ending Cards that have a hidden
icon (shown at right) in their upper-left corner
and return them to the game box.
Then, shuffle the remaining Alternative
Ending Cards, draw 1 Alternative Ending Card
from the top of the deck, and place it faceup on the Crown of
Command at the centre of the game board.
Hidden Variant
The hidden variant adds mystery to the Talisman experience
by preventing players from knowing the dangers that await
them at the Crown of Command.
If players use the hidden variant, remove all
Alternative Ending Cards that have a revealed
icon (shown at right) in their upper-left corner
and return them to the game box.
Then, shuffle the remaining Alternative Ending Cards at the start
of the game, draw 1 card at random, and place it facedown on
the Crown of Command at the centre of the game board.
Encountering Alternative Endings
Alternative Ending Cards replace the base game’s victory
conditions, offering players new ways to win the game. When
using the Alternative Ending Cards, characters on the Crown
of Command must encounter the Alternative Ending Card
and follow the rules printed on the card; they cannot cast the
Command Spell or encounter other characters on the Crown
of Command unless the Alternative Ending Card specifically
states otherwise.
All other rules regarding the Inner Region still apply when
playing with Alternative Ending Cards:
None of the creatures in the Inner Region (nor any of the
Alternative Ending Cards) can be affected by any Spell.
They also cannot be evaded.
Characters on the Crown of Command cannot move and
must remain on that space unless the Alternative Ending
Card specifically states otherwise.
After any character reaches the Crown of Command, any
character who is killed automatically loses the game.
Alternative Ending Cards often affect only
characters on the Crown of Command.
However, instructions that have a star icon
at the start of their text affect all characters,
no matter what Region they are in, including
characters on the Crown of Command.
Noble Ifrit
Trinket
Keyword
Trinket
Automatically defeat a
Spirit or Elemental in your
Spirit or Elemental in your
space. Then place this card
Magic Object
Keyword
Automatically defeat a
Hidden Icon
Revealed Icon
Star Icon
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