775499
2
Zoom out
Zoom in
Previous page
1/4
Next page
2
Expansion Rules
When playing with The Firelands expansion, players
are required to use the new Adventure Cards, Spell Cards,
fireland tokens, and Terrain Cards. The Adventure Cards and
Spell Cards work like those in the base game and should be
shuffled into their respective decks. The new character cards,
character figures, and Alternative Ending Cards can be played
either with this expansion or independently. This rulesheet
explains how to use the new components to enhance your
Talisman experience.
Strength/Craft
Many of the Enemies in The Firelands possess a Strength/
Craft value. If a character encounters these Enemies, he can
choose to fight all these Enemies in either battle or in psychic
combat. Characters may exchange trophies with a Strength/
Craft value for either Strength counters or Craft counters.
Burn
BURN is a new effect that represents the complete incineration
of part of the Talisman world. If a player is instructed to burn
a card, he removes it from the game and places it in the game
box. That card is a BURNT CARD; game effects do not interact
with burnt cards unless specifically stated.
Fireproof
Some cards are immune to the ravages of flame and cannot
become burnt cards. These cards possess the fireproof symbol.
Cards with the fireproof symbol are not affected by burn effects.
If an effect causes a player to burn a card, he cannot choose a
card that has the fireproof symbol. If all cards have a fireproof
symbol, then nothing happens.
If an effect causes a player to burn a number of cards from a
deck, he reveals that many cards from the top of the deck, sets
aside all cards with the fireproof symbol, and burns all the
remaining cards. Then, he shuffles all the cards he set aside
and places them back on top of the deck.
Fireland Tokens
Fireland tokens represent the destructive
inuence of the Ifrit, who bring flame and death
wherever they march. If a character ends his
turn in a space with a fireland token, he must
lose 1 life.
Each space can have only 1 fireland token on it at any time.
If a space already has 1 fireland token on it, players cannot
place fireland tokens on that space.
Players cannot place fireland tokens in the Inner Region.
Terrain Cards
Under the influence of the Ifrit,
the land irrevocably shifts and
changes. Certain game effects
instruct players to place a Terrain
Card on a space on the game
board. While a Terrain Card is on
a space, the text and name of that
space is ignored and the text and
name of the Terrain Card is used
instead. If an effect refers to a space that is no longer on the
board because that space contains a Terrain Card, that effect is
ignored. For example, if the “Temple” space contains a “Ruins”
Terrain Card and a “6” is rolled at the Tavern, the effect of
moving to the Temple is ignored. Terrain Cards can only be
removed by effects that specifically remove Terrain Cards.
Players cannot place Terrain Cards on spaces in the Inner
Region. If an effect instructs a player to place a Terrain Card
where he cannot, he ignores that effect.
If an effect causes a player to place a Terrain Card on a space and
there are no cards of the required type left in the Terrain deck, he
must choose a Terrain Card on the board of that type and move
it to that space. If a player places a Terrain Card on a space
that already contains a Terrain Card, he removes the original
Terrain Card from that space and returns it to the Terrain deck.
If a player places a new character on the game board, he
ignores any Terrain Cards when placing that character.
Terrain Cards and Movement
If the Sentinel space contains a Terrain Card, characters may
cross freely from the Outer Region to the Middle Region; they
do not have to defeat the Sentinel. Likewise, if the Portal of
Power space contains a Terrain Card, characters may cross
freely from the Middle Region to the Inner Region; they do
not have to pick or force the lock, nor are they stopped by the
Warlock if they have an uncompleted warlock quest.
Terrain Cards and Other Expansions
When using an expansion board, if a Terrain Card is on a
space that allows movement between boards, characters can
still move to and from the expansion board following the
normal movement rules of that expansion.
When using The Firelands with The City expansion, Terrain
Cards cannot be placed on the “Jail” or “Town Square” spaces
of The City expansion board.
If a Terrain Card is placed on the last space of an expansion
board, such as the “Treasure Chamber” from The Dungeon
expansion, a character must end his movement when entering
that space, then encounter the Terrain Card instead of that space.
Strength/Craft
Value
S
S
TRENGTH
TRENGTH
/C
/C
TRENGTH/CTRENGTH
TRENGTH/CTRENGTH
RAFT
RAFT
: 3
: 3
When you encounter the
Ifrit Invader, place 1 fireland
When you encounter the
Ifrit Invader, place 1 fireland
When you encounter the
token on your space and
Enemy - Elemental
Strength/Craft
Fireproof
Symbol
Fireproof
Fireproof Symbol
in Text
Fireland Token
Terrain Card
2
2


Need help? Post your question in this forum.

Forumrules


Report abuse

Libble takes abuse of its services very seriously. We're committed to dealing with such abuse according to the laws in your country of residence. When you submit a report, we'll investigate it and take the appropriate action. We'll get back to you only if we require additional details or have more information to share.

Product:

For example, Anti-Semitic content, racist content, or material that could result in a violent physical act.

For example, a credit card number, a personal identification number, or an unlisted home address. Note that email addresses and full names are not considered private information.

Forumrules

To achieve meaningful questions, we apply the following rules:

Register

Register getting emails for Pegasus Talisman The Firelands at:


You will receive an email to register for one or both of the options.


Get your user manual by e-mail

Enter your email address to receive the manual of Pegasus Talisman The Firelands in the language / languages: English as an attachment in your email.

The manual is 2.64 mb in size.

 

You will receive the manual in your email within minutes. If you have not received an email, then probably have entered the wrong email address or your mailbox is too full. In addition, it may be that your ISP may have a maximum size for emails to receive.

The manual is sent by email. Check your email

If you have not received an email with the manual within fifteen minutes, it may be that you have a entered a wrong email address or that your ISP has set a maximum size to receive email that is smaller than the size of the manual.

The email address you have provided is not correct.

Please check the email address and correct it.

Your question is posted on this page

Would you like to receive an email when new answers and questions are posted? Please enter your email address.



Info