DIE VERWENDNG DER HEMAISHEN SIELLNE ERHÖH DIE SHWIERIGKEI M 3.
Hinweis: Die Schwierigkeitsgrade sind nur grobe Richtwerte einige Geister sind stärker/schwächer gegenüber bestimmten Nationen
außerdem beeinussen sich die verschiedenen Nationen und Szenarien sehr unterschiedlich.
Addiert den Schwierigkeitsgrad eines Szenarios mit dem einer Nation, um eine ungefähre Idee von der Gesamtschwierigkeit zu bekommen.
Da jeder Anstieg um 1 deutlich spürbar ist, empfehlen wir zur Erhöhung der Schwierigkeit eine Steigerung um 1 oder maimal 2 pro artie, wenn ihr völlig problem-
los gewinnt (die Ödnis-Karte wird nicht umgedreht).
IMPRESSUM
Spieleautor: R. Eric Reuss
Entwicklung: ed Vessenes
hefredakteur: hristopher Badell
Kreativdirektor: Adam Rebottaro
Künstlerische Leitung: ennifer losson
Grakdesign: SaRae Henderson, Darrell Louder
Schachtelillustration: oshua Wright
Zusätzliche Schachtelillustration (Reben): Nolan N. Nasser
harakterdesign: orge Ramos
Redakteure: Brian Blankstein, Dlan hurston, ed Vessenes
Alternativer Historiker: aul Bender
Deutsche Ausgabe:
Grak-Design: ens Wiese
bersetzung: Daniel Danzer
Realisation: Sebastian Hein
Dank jenseits aller Worte an meine Frau Anne ross für viele ahre liebevoller n-
terstützung sowie an ed Vessenes für ahre der Entwicklung und Vorschläge. Spirit
Island wäre ohne euch beide unmöglich gewesen. Eric
egasus Spiele GmbH, Am Straßbach 3, 61169 Friedberg, Deutschland, unter Lizenz von
Greater han Games, LL.
2016 Greater han Games, LL. der deutschen Ausgabe 2018 egasus Spiele GmbH.
Alle Rechte vorbehalten.
Nachdruck oder Veröffentlichung der Anleitung, des Spielmaterials oder der Illustrationen ist
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