774404
11
Zoom out
Zoom in
Previous page
1/16
Next page
Phase C: Defend Dungeon – 11
Ofcial Dungeon Sheet
Dungeon:
Goblin
Points:
Points:
Points:
Points:
Points:
Damage:
Strength:
+0
+2
+2
+6
+6
+6
+8
+8
+8
+10
+10
+10
+12
+12
+12
+4
+4
+4
Strength:
Strength:
Limit:
Damage:
Damage:
Cards in Hand
Orc
Dragon
Wall
Treasure
Quantity
Dungeon
Master: Points:
Damage:
Trap
7
2
Orc Club
+4 Strength
for an Orc
Talisman
Roll
2
additional dice
in a ght and remove
the
2
lowest dice. Then
determine strength.
Roll
1
additional die
during a ght.
Ax

All of the dice you use are for . Some Dungeon Actions
(Ax, Talisman, Cursed Blade) allow you to roll additional dice



If the Monsters strength    , the Monster

(see page 12) as indicated for this type of Monster.
If the strength is   , the Monster  the
        
Monster. This space is now considered . If the Hero
moves through this space again later, he doesn’t stop but
just continues moving.
Clearly you didn’t hire the bravest
specimens at the monster tavern. If a
Monster loses a ght against a Hero, it
immediately ees the dungeon and looks for a
less dangerous job!
Chris
Example: The Hero has stopped in a space with an Orc.

Improvement. He rolls 2 dice: 7 and 2. The total strength for

Chris crosses off the Orc.
Example: In the previous exam-
ple, Chris had a total strength
of 17 for the Orc. Instead of
crossing off the Orc right away,
Chris plays an Orc Club that
gives an Orc +4 strength. Now
the total strength is 21 (7 + 2
+ 8 + 4). That’s enough to win
     
2 damage. The Orc stays in the
space. If the Hero crosses this
space again later, he will have

Example: Anna has the following Cards in hand: 1 Ax and 1 Talisman.
The Hero in her dungeon has stopped on one of her goblins. She
rolls 2 dice to determine the initial strength for the goblin. At the


1 more die. So, she would no longer be able to play the Talisman as
this would add 2 more dice, which are too many.

more dice and then remove the two dice with the lowest values from

would now be able to also play the Ax.

When you are carrying out an encounter, you can play as
many Cards from your hand with Dungeon Actions as you
want.  always apply to  dungeon.
Resolve each action  after it has been played
before you play another Dungeon Action. Discard all resolved
Cards to the .
You can continue playing Dungeon Actions even in the middle
 


only after all Dungeon Actions have been carried out.
Golden Rule: if a Card action contradicts the rules in
this booklet, the action takes precedence.
A detailed explanation of all Dungeon Actions can be found in
the 
11


Need help? Post your question in this forum.

Forumrules


Report abuse

Libble takes abuse of its services very seriously. We're committed to dealing with such abuse according to the laws in your country of residence. When you submit a report, we'll investigate it and take the appropriate action. We'll get back to you only if we require additional details or have more information to share.

Product:

For example, Anti-Semitic content, racist content, or material that could result in a violent physical act.

For example, a credit card number, a personal identification number, or an unlisted home address. Note that email addresses and full names are not considered private information.

Forumrules

To achieve meaningful questions, we apply the following rules:

Register

Register getting emails for Pegasus Doodle Dungeon at:


You will receive an email to register for one or both of the options.


Get your user manual by e-mail

Enter your email address to receive the manual of Pegasus Doodle Dungeon in the language / languages: English as an attachment in your email.

The manual is 5.26 mb in size.

 

You will receive the manual in your email within minutes. If you have not received an email, then probably have entered the wrong email address or your mailbox is too full. In addition, it may be that your ISP may have a maximum size for emails to receive.

Others manual(s) of Pegasus Doodle Dungeon

Pegasus Doodle Dungeon User Manual - German - 16 pages


The manual is sent by email. Check your email

If you have not received an email with the manual within fifteen minutes, it may be that you have a entered a wrong email address or that your ISP has set a maximum size to receive email that is smaller than the size of the manual.

The email address you have provided is not correct.

Please check the email address and correct it.

Your question is posted on this page

Would you like to receive an email when new answers and questions are posted? Please enter your email address.



Info