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10 – Phase C: Defend Dungeon
Ofcial Dungeon Sheet
Dungeon:
Goblin
Points: Points: Points:
Points:
Points:
Damage:
Strength:
+0
+2 +2
+6 +6 +6
+8 +8 +8
+10 +10 +10
+12 +12 +12
+
4
+
4
+
4
Strength: Strength:
Limit:
Damage: Damage:
Cards in Hand
Orc Dragon
Wall
Treasure
Quantity
Dungeon
Master:
Points:
Damage:
Trap
Ofcial Dungeon Sheet
Dungeon:
Goblin
Points: Points: Points:
Points:
Points:
Damage:
Strength:
+0
+2 +2
+6 +6 +6
+8 +8 +8
+10 +10 +10
+12 +12 +12
+
4
+
4
+
4
Strength: Strength:
Limit:
Damage: Damage:
Cards in Hand
Orc Dragon
Wall
Treasure
Quantity
Dungeon
Master:
Points:
Damage:
Trap
Ofcial Dungeon Sheet
Dungeon:
Goblin
Points: Points: Points:
Points:
Points:
Damage:
Strength:
+0
+2 +2
+6 +6 +6
+8 +8 +8
+10 +10 +10
+12 +12 +12
+
4
+
4
+
4
Strength: Strength:
Limit:
Damage: Damage:
Cards in Hand
Orc Dragon
Wall
Treasure
Quantity
Dungeon
Master:
Points:
Damage:
Trap
Anna
On your rst turn you can support Heroes
in your opponents’ dungeons by playing
cards before a Hero makes their rst move
in the dungeon on the player’s second turn.After
all, your malice is directed not only against the
Hero in your own dungeon, but also against the
opposing Dungeon Masters! Then you can rell
your Cards in Hand to end your turn.
As mentioned earlier, we don’t let Heroes
hit the same monster twice in a row so the
Hero has to keep moving.
PPhase C: Defend Dungeonhase C: Defend Dungeon
Example: Anna has unlocked level “3” under the
Cards in Hand Improvement and can therefore
draw 3 cards from her Action deck into her hand.
Chris hasn’t unlocked a level through Improvements
because he hasn’t checked off the second box for level
2” yet. Therefore, he only draws 1 card into his hand.
Example: The Hero in Anna’s dungeon has stopped on a
space with a trap. Anna has unlocked level “2” for her Trap
Improvement. Therefore, the Hero suffers 2 damage.
in the
 to your dungeon.
     and place it facedown
next to your Dungeon sheet. Then draw a number of Cards
from your Action deck into your hand equal to the number for
your highest unlocked Improvement  for 
on your Dungeon sheet.
Now, players take  in clockwise order. Whoever has the
pencil sharpener begins.
Anna
Chris
Turn Overview
1. MOVE THE HERO FIGURE
2. CARRY OUT AN ENCOUNTER
AND PLAY DUNGEON ACTIONS
3. PLAY HERO ACTIONS
4. REFILL CARDS IN HAND
A players turn consists of, which are carried out in
order as follows:
         



in place.
The Hero now  the Trap or Monster in the
space where they ended their movement. This encounter is
mandatory.

If the Hero has stopped on a space with a Trap, he suffers
 (see page 12) equal to the value of the highest
unlocked  under the  Improvement.
Then cross off the Trap because each Trap can only be
triggered once. This space is now considered . This
means if the Hero moves through this space again later, he
doesn’t stop but just continues moving.
 or a
, you end the Hero’s movement for that turn.
2. CARRY OUT ENCOUNTER
AND PLAY DUNGEON ACTIONS

If the Hero has stopped on a space with a Monster, a 
          
together the numbers rolled. Then add the value of the highest
unlocked  of the corresponding Monster
type. The result is the Monsters 
1. MOVE HERO
10


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