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Phase A: Build Dungeon – 7
3 3
3
1
22
23 4
C 10C 10
For example, if a dragon breathes re in
order to barbeque a hero, they shouldnt
accidentally roast another monster or set
re to a trap. In addition, traps can block each
other if you place them too close together. That’s
why at an early age every Dungeon Master
learns to always install traps and monsters with
a safe distance between them.
You may not add a  or  horizontally or vertically
next to a Trap or Monster. In brief, you can never have Traps
or Monsters next to Traps or Monsters! On the other hand,
they can be diagonally adjacent to each other. (Walls are not
affected by this rule, so they can be right next to Traps and
Monsters.)
There are 3 different types of Monsters: , ,
and . Drawing in scary Monsters is not that easy.
However, it is not important how well you can draw, but that
these elements in your dungeon are clearly recognizable. You
can use the   for this. Or you can
draw the Monsters in a very simple way. At the end of the
rules, we’ve included a short drawing school (see page 15)
with tips for drawing Monsters.
Example: Anna has gained 1 goblin. She is not allowed to draw the
goblin on the spaces marked with a red x, as these spaces are all
horizontally or vertically next to other traps or monsters. On the
other hand, she is allowed to draw the goblin on the spaces with
the green check marks.
You  draw  in your dungeon, you  them.
To hide your Treasure, make a note of the coordinates of
exactly 1 space in your dungeon in the left column of your
Score sheet for every Treasure you gain. It doesn’t matter if
the space is empty or if it already has something installed
in it. However, you can only hide a maximum of 1 Treasure
on each space. Make sure the other Dungeon Masters can’t
see your Treasure coordinates by keeping your Score sheet
facedown. (You may look at the front of your Score sheet at
any time during the course of the game.)
 Treasures must be guarded by Monsters to
protect them from Heroes. Any of your Treasures that don’t
have a Monster drawn in their space will be automatically
lost at the end of the game. Therefore, you should always
draw a Monster on any space with a hidden Treasure before
phase A ends!
If you think youre particularly clever, you
might try to hide some treasure in a wall.
This may stop a hero from nding it, but
not the thieving goblins as they are sensitive
to the smell of gold. Absolutely nothing works
without a monster guard. And since monsters
dont live in walls, the following applies there
too: no monster = lost treasure!
TRAPS
AND
MONSTERS
TREASURES
Example: Anna has gained 1 Treasure. She could hide it in space
1 , because there is already a dragon there that would protect
the Treasure later. Or, she could hide the Treasure in one of the
empty spaces marked 2 because she can place another monster
on the same space later to protect her Treasure. Anna shouldn’t
hide the treasure in any of the spaces marked 3 because she
is no longer allowed to draw monsters in those spaces. Anna
already hid a Treasure on space 4 on an earlier turn and there-
fore she can’t hide another Treasure there.
7


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