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Phase A: Build Dungeon – 5
This phase consists of .
At the beginning of each round, reveal a number of Cards
(see table) from the Build deck and place them faceup in the
middle of the playing area.
Special rule when playing with 4 Dungeon Masters:
At the beginning of the 12th round the Build deck will only
have 4 instead of the required 5 Cards. Reveal these last
           
discard pile to create a new Build deck and reveal the top
Card to complete your faceup Card display for this round
          
rounds). Create a new discard pile with the Card that wasn’t
chosen by a Dungeon Master at the end of the 12th round.
In the lower area of the Cards now in front of each of you, you
will see several  depicted – such as ,
, , , and . You must
now    into your own dungeon. (This
is usually done by drawing.) Be sure to observe the 

elements player-by-player so you can ensure you’re observing
all of the build rules. Once you’re familiar with the build rules,
you can install them simultaneously if you want.
        
elements, turn your Card facedown to create your 
   next to your Dungeon sheet. (You’ll
use these Cards later in phase C.) The player with the pencil
sharpener now passes it to the left (clockwise). The new start
player now begins a new round by revealing Cards from the
Build deck as described above until you have completed
14 rounds of building.
You don’t have to remember the Cards you have selected. To
make planning easier during this phase, you can look at and
rearrange the Cards in your personal Action deck whenever
you want.
The following  are available for installation in your dungeon:
Now, beginning with the player with the pencil sharpener
and continuing in  ,   chooses
1 Card and places it  in front of them. After everyone
has taken a Card, create a  next to the Build deck
with the .
After 14 rounds, the Build deck will be empty and phase A
ends. Leave the general discard pile in the middle as you will
need it later. Keep your personal Action deck next to you. It
should contain exactly 14 Cards, 1 from each round.
You have now all built your own dungeon by hiding Treasures,
making Improvements, and placing Walls, Traps, and Monsters.
Now count the number of  in your dungeon based
on your Treasure entries on your Score sheet and make a
note of this number in the Quantity area provided on your
Dungeon sheet. Then begin phase B.
GENERAL RULES
Build Rules
.
Here, we explain the DuBuL in more detail and with several examples.
, , and  are installed by drawing in

exactly 1 space.
 are hidden by  writing them down on
your Score sheet.
 are installed by  in the
upper area of your Dungeon sheet.
More details are given on the following pages.
Each individual illustration at the bottom of your Card counts
as   . Exception: If 2 or more  are
shown, they all count together as only 1 building element
called a .
You must include as many of the building elements shown
on the bottom of your Card as possible. You must install

element to its right, and so on.
You dont know what clockwise means?
Okay, imagine you are watching your slimy,
left-handed Orc captain swinging a club to
knock the head off a long-eared linnet. The
sweep of the club will move in the same direction
as the hands of a clock – clockwise. (And no, Orcs
dont know what a “backhand” is.)
Your choice of Card is a double-edged
longsword, and you have to cleverly weigh
what is most useful for your dungeon. Do
you want to pick a Card based on the building
materials you need now? Or do you want to
select one that has Actions you’ll need later to
squash a Hero defend your dungeon?
PPhase A: Build Dungeonhase A: Build Dungeon
2 Dungeon Masters 3 Cards
3 Dungeon Masters 4 Cards
4 Dungeon Masters 5 Cards
5


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