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From now on you must name a
word that begins with a letter
that is currently shown on a
die in the display and take it
from there.
For the sides of the dice
labelled CK as well as XY, you
may always choose, which
letter your word begins with,
no matter if the die is in front
of another player or in the display.
End of the Round
The round ends by 1 of 2 means:
EITHER, any player takes the last white Letter die from the display (the green Special die does
not count)
OR any of the players fails to name a word when it is their turn to do so.
At the end of the round, determine your scores and note them on a sheet of paper. To do so,
count the number of dots on each die in front of you and add the number of Book-
worm cards in front of you. If you failed to name a word, subtract 2 from your score.
If any player now has a total of 21 points or more (sum of the total scores of each
round), the game ends.
If no one does, continue with the next round. To do so, return the Category card to the game
box and the Bookworm cards to the center of the play area. The player who finished the last
round (either by taking the last
die or by failing to name a word)
becomes the Bookworm. They
turn over the next Category card
and select a new category as
described during Setup. They
then roll the dice to start the
new round.
Note:
The game is the most fun when
played in a fast fashion.
Nonetheless, everybody should
have sufficient time to think of a
word (we recommend 10 seconds).
If a player ponders for too long, we
advise you to count them down from 5.
If they fail to name a word by the count of 0, the
round ends (see below).
Note:
If your group cannot agree whether
a stated word actually matches
the given category, simply vote
democratically (excluding the person
who said the word). If that doesn’t
help, the word is valid.
E

3


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