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Place the 6 Bookworm cards into
the center of the play area. Shuffle
the Category cards and place them
face down next to the Bookworm
cards as the Book stack. Determine
who will be the Bookworm in the first round using any method of your choice. (For
example, the player who most recently read a book.)
The Bookworm turns over the first Category card from the Book stack and determines the
first category of the game by selecting any 1 of the 3 categories on the card.
Afterwards, they roll all 8 dice and place them into the center of the play area as the
display. Now, the player to their left starts the round by taking their first turn.
Recommendation: Do not use the Special die in your first games. This way, you can learn
the Special die rules after you are already accustomed to the other rules.
In each of the rounds you play in clockwise order, each player taking 1 turn at a time.
On your turn, name 1 word that:
begins with a letter that is currently shown on a die AND
fits the currently chosen category (and has not been named before, this round).
If both requirements apply, take the corresponding die and place it in front of you. Then,
the turn passes to the player on your left.
You may either take a die from the display or from another player.
If you take the die from the display, simply place it in front of you.
If you take the die from another player, you also place it in front of you, effectively
stealing it from them. As a compensation, they take 1 Bookworm Card and place it in front
of them.
Note: If no Bookworm Card remains in the center of the play area, you cannot take a die
from another player. In total, 6 dice can be taken from other players – not more.
SETUPSETUP Note:
When playing with kids, simply
use the upper-most (green)
category as it is always the
simplest. Ignore the other,
increasingly difficult categories.
FLOW OF THE GAMEFLOW OF THE GAME
2


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