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STRIGOI VICTORY
If, at any time, there are as many Blood Points on the Inferno
card as indicated on the table below (according to the number of
players in the game), the assault is hopelessly lost and the Strigoi
triumph!
BLOOD POINTS ON THE INFERNO
Number of players: 2 3 4 5
Blood Points required: 3 3 4 5
POWERWOLF VICTORY
Once the Supreme Strigoi is defeated, the Powerwolf complete
their epic mission! The Pack wins!
USING ACTION CARDS
Each player starts with 6 cards in their hand to choose from during
Phase 1. Initiative. Each turn, they use only the Abilities shown on
the card they played for that round. However, in the case of attacks by
Monsters or Strigoi, it may be possible to avoid Wounds by discarding
one or more cards with the Protection Ability . Each discarded
card protects against a single Wound. The card is placed next to the
others played in that turn and are added to their discard pile at the
end of the turn.
At the end of Phase 3. Possible Additional Strigoi Turn, each
player puts all the cards they played this round in their own discard
pile. The player’s entire discard pile can be returned to their hand
only after they play the last Action card in their hand, or when
some situation gives them the Recover Ability .
Important: The “Discard Pile” is personal and never includes
cards played during the current turn.
THE ADVANCED ACTION CARDS
The Advanced Action cards placed to the side of the game board
at the start of the game are added to the players’ hands at the end
of their turn when specific events occur during the game.
There are two kinds of Advanced Action cards: Heroic Actions
and Legendary Actions.
Important: A player can never gain two identical Advanced
Action cards!
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Fire & ForgiveFire & Forgive
Fire & Forgive: A Powerwolf earns
this Heroic Action card the first
time they defeat a red Monster.
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Fist by fistFist by fist
Fist by Fist: A Powerwolf earns this
Heroic Action card the first time
they defeat a grey Monster.
Legendary Action cards can only be obtained by performing
specific actions or being in particular situations:
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Nighttime RebelNighttime Rebel
Nighttime Rebel is assigned to the
Player that has the fewest Reward
cards as soon as another player gets
their third Reward card. In case of a
tie, the card will go to the player with
the lowest Initiative value that round.
This card can be used for the
Retrivial Ability or it can be
used to draw a Reward card directly, but in this case Nighttime
Rebel is immediately removed from the game.
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The Evil Made Me Do ItThe Evil Made Me Do It
The Evil Made Me Do It is given to
the first player whose Action card
played for a round allows a Strigoi to
attack and cause the third Wound to
one of their comrades (and the loss of
a Blood Point).
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Vampires Don’t DieVampires Don’t Die
Vampires Dont Die is taken by the
player who defeats the first Strigoi.
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Incense & IronIncense & Iron
Incense & Iron is taken by the first
defeated Powerwolf (who gains their
third Wound, adding a Blood Point
to the Inferno card).
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All You Can BleedAll You Can Bleed
All You Can Bleed is taken by the
first player who receives a Wound
from a Strigoi.
STRIGOI CARDS
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The Strigoi cards represent the Master and the Apprentice (on
the colored side) and the Supreme Strigoi on the back (black
and white). The cards indicate the number of Wounds a
Powerwolf must avoid (plus any bonus on the Strigoi Action
token) to prevent injury.
Any Powerwolf on the collapsing Platform can escape from the
rubble if:
1. They have a Leap icon on the card they played during
Phase 1: Initiative; or
2. If they discard a card from their hand (Action or Reward) or a
Reward token that has the Leap Ability on it .
In this way, the Powerwolf can jump, just in time, to any other
space in the room.
Otherwise, the Pack immediately loses a Blood Point
and the player must move their Powerwolf to any staircase or
Ladder tile of their choice.
Note: Each individual Ability icon shown on cards or reward
tokens can only be used once each turn. For example, if a player
has already used the Leap on their card, they can jump again to
save themselves from a collapsing room only by discarding another
card or using another token.
Important: If the Supreme Strigoi is on a collapsing Platform,
move him to the center of the room without a Platform.
Example: Roel plays “Prayer in the Dark” and moves next
to the Supreme Strigoi to attack him in melee. To reach
the Supreme Strigoi’s Strength of 9, he uses a Sword worth
+2 (he uses it normally, so he can reuse it later) and
breaks his Hammer on the Strigoi’s head for +5 (using
Wild Strength, which destroys it so he won’t be able to use
it again). His total Strength is now 9, which equals the
Strigoi’s Strength. Roel inflicts 1 Wound.
Now, looking at the room without a Platform and following
the direction indicated by the letter on his card (“A”), he
determines which Platform is destroyed. Unfortunately,
Matthew is on the Platform that was destroyed and he does
not have a Leap card available! The Pack immediately loses
a Blood Point. Then Matthew’s player must move him to a
staircase or Ladder tile of her choice.
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Prayer In The DarkPrayer In The Dark
+1+1 +5+5
+2
+2
+4
+4
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Roel’s Figure
Matthew’s
Figure
Use normally
Use with Wild Strength
Supreme
Strigoi
Master
and
Apprentice
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