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4
4
5
5
25
25
Kreuzfeuer
Kreuzfeuer
2
2
3
3
3
3
Murder at midnight
Murder at midnight
22
33
33
Murder at midnightMurder at midnight
22
33
33
Murder at midnightMurder at midnight
44
55
2828
Werewolves of ArmeniaWerewolves of Armenia
4
4
4
4
9
9
Son of the Wolf
Son of the Wolf
5
5
4
4
31
31
Nightside Of Siberia
Nightside Of Siberia
= =
44
//
33
+1+1
88
33
X
88
33
88
33
ROUND SUMMARY
START A NEW ROUND...
1
4
7
5
8
6
2 3
All players choose a card from their hand
and place it face down in front of them.
After fighting, the player flips over a
Strigoi Action token and moves the Strigoi
shown in the direction indicated by the
letter at the bottom of their Action card
for the round. The Strigoi moves directly
(“teleports”) to the center of the next
Platform in that direction.
If a player has no more Action or Advanced Action
cards in their hand, they recover all the cards in their
discard pile, ready for the next round.
If the Strigoi sees a Powerwolf,
they attack. Resolve the fight
and put the Strigoi Attack marker
on the Master Strigoi’s card
before moving on to the next player.
If the Strigoi does not see anyone,
the next player takes their turn.
All cards played during the round are discarded — possibly forming
a new discard pile (basically, a player can never recover any cards during
the same round that they played them).
If the player is the last of the round,
and there is no Strigoi Attack marker
on the Master Strigoi’s card,
go to Phase 3. Possible Additional Strigoi Turn.Phase 3. Possible Additional Strigoi Turn.
If the player is the last of the round,
and the Strigoi Attack marker is on
the Master Strigoi’s card, remove the marker
and go to the next step. Once all phases
are done:
Players flip their cards at the same time.
The players will take turns starting with
the lowest Initiative value.
The active player (the one with the lowest
Initiative) can move using steps and/or Leap,
searching for Monsters to defeat.
Place a Fight token
on the Encounter space.
Lowest Initiative Value
Steps
Leap
Not visible
Visible
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