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(1) Diffusion: Adjusts the texture of the reverb reflections. Turning the control to the right softens
the early reflections and produces a smooth onset of the reverb.
Soft attack: By adjusting Diffusion to 100%, the early reflections disappear and the
attack of the reverb is long and soft. You can use this to emphasize the body of me-
lodic sounds.
(2) Size: Adjusts the swell and reflection pattern of the reverb effect, giving the impression of differ-
ently sized spaces. Turning the control to the right changes the size from small to large.
Riser effect: By adjusting Size to 100%, enabling the Freeze function, and turning
Size to the left, you can create riser effects. Set Density to Dense for a consistent
wash of noise, or to Sparse for a more dispersed, granular sound. You can further
shape the effect by adjusting the High Cut filter at the same time. For example,
starting with High Cut at 1 Khz and turning the control to the right creates an in-
creasingly bright sound.
(3) Density: Switches between two basic density modes for the reflection pattern of the reverb ef-
fect, Sparse and Dense. Sparse produces dispersed and clearly discernible reflections. Dense
produces a more uniform reverb tail.
Granular textures: By setting the Density to Sparse mode and adjusting Size to
high values, you can use the reverb to add a granular quality to the signal.
(4) Decay: Adjusts the length of the reverb, or reverb time. Turning the control to the right changes
the reverb time from short to long.
(5) Damp: Adjusts the tonal quality from bright to dark. Turning the control to the right attenuates
the reverb's high-frequency content.
(6) Modulation: Adjusts the amount of movement added to the reverb sound by changing internal
parameters of the reverb over time. Turning the control to the right changes the movement of the
reverb from lush to strongly detuned sounds.
10.3. Cosmic
Cosmic not based on a classic reverb paradigm but extends RAUM's range of sounds to abstract
spaces and ambient soundscapes. Since the algorithm is placed inside the Predelay's feedback
path, it interacts more closely with all of the parameters related to predelay (for more information
about predelay, see Predelay and Filters).
Reverb Algorithms
19 RAUM Manual
21


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