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35 M32 DIGITAL CONSOLE User Manual
The PRE DELAY slider controls the amount of time before the reverberation
is heard following the source signal. DECAY controls the amount of time it
takes for the reverb to dissipate. SIZE controls the perceived size of the space
being created by the reverb eect. The DAMP slider adjust the decay of high
frequencies within the reverb tail. DIFF(usion) controls the initial reection
density. SHAPE adjust the contour of the reverberation envelope.
Chamber Reverb
Chamber Reverb simulates the reverberation found in medium sized spaces,
somewhere between the intimacy of a small room, and the grandeur of a large
hall. Inspired by the Lexicon Chamber Reverb.
The PRE DELAY slider controls the amount of time before the reverberation
is heard following the source signal. DECAY controls the amount of time it
takes for the reverb to dissipate. SIZE controls the perceived size of the space
being created by the reverb eect. The DAMP slider adjust the decay of high
frequencies within the reverb tail. DIFF(usion) controls the initial reection
density. SHAPE adjust the contour of the reverberation envelope.
Plate Reverb
A plate reverb was originally created by sending a signal through a transducer
to create vibrations on a plate of sheet metal which were then picked up as an
audio signal. Our algorithm simulates that sound with high initial diusion and
a bright-coloured sound. The M32’s Plate Reverb will give your tracks the sound
heard on countless hit records since the late 1950s. Inspired by the Lexicon PCM-70.
PRE DELAY controls the amount of time before the reverberation is heard
following the source signal. DECAY controls the amount of time it takes for the
reverb to dissipate. SIZE adjusts the size of the virtual room created by the reverb
eect. The DAMP push encoder adjusts the decay of high frequencies within the
reverb tail. DIFF(usion) controls the initial reection density. LEVEL controls the
volume of the reverb.
The LO CUT push encoder sets the frequency beneath which the source signal will
not pass through the reverb. The HI CUT push encoder sets the frequency above
which the source signal will not pass through the reverb. BASS MULT(iplier)
push encoder adjusts the decay time of the bass frequencies. XOVER controls
the crossover point for bass. MOD DEPTH controls the intensity of the reverb tail
modulation. MOD SPEED controls the speed of the reverb tail modulation.
Vintage Reverb
Based on the legendary EMT250, the M32’s Vintage Reverb delivers shimmering,
bright reverb that won’t drown out or overpower your live or recorded tracks. Use
Vintage Reverb to sweeten vocals and snare drums without sacricing clarity.
When Layer 1 is selected, the rst slider on the left sets the reverb time from 4
milliseconds to 4.5 seconds. Slider 2 controls the low-frequency multiplier decay
time. Slider 3 controls the high-frequency multiplier decay time. Slider 4 controls
the amount of modulation in the reverb tail. When Layer 2 is selected, slider 1
adjusts the pre-delay. Slider 2 selects the low-cut frequency. Slider 3 selects the
hi-cut frequency. Slider 4 selects adjusts the output level of the reverb.
Pressing the rst push encoder on Layer 1 will switch the reverb algorithm to
emulate the perceived position of the reverb in the virtual space. The same
control on Layer 2 will change the reverb algorithm to give a warmer, more
‘vintage’ sound.
Vintage Room
Vintage Room simulates the reverberation that occurs when sound is recorded in
a small room. When you want to add a bit of warmth and just a touch of reverb,
the M32’s Vintage Room breathes life into close-miked guitar and drum tracks.
Inspired by the Quantec QRS.
The VU meter displays the input and output levels. Set the early reection times
for the left and right channel with ER DELAY L and ER DELAY R. ER LEVEL sets
the loudness of the early reection level. REV DELAY controls the amount of time
before the reverberation is heard following the source signal. LEVEL controls the
volume of the reverb. Pressing the second push encoder will engage the FREEZE
function which takes the incoming audio and loops it indenitely.
HI/LO MULTIPLY adjusts the decay time of the high and bass frequencies.
DECAY shows the duration of the reverb eect. ROOM SIZE adjusts the size of
the room eect being created incrementally from small to large. HIGH CUT sets
the frequency above which the source signal does not pass through the reverb.
DENSITY manipulates the reection density in the simulated room. (This slightly
changes the reverb decay time.) LOW CUT sets the frequency below which the
source signal does not pass through the reverb.
Gated Reverb
This eect was originally achieved by combining a reverb with a noise gate.
Ourgated reverb creates the same impression by a special shaping of the reverb
tail. Gated Reverb is especially eective for creating a 1980s-style snare sound,
or to enlarge the presence of a kick drum. Inspired by the Lexicon 300/480L.
35


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