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The K’NEX Education Amusement Park Experience Set provides the teacher with an opportunity to
combine real-world applications with science, mathematics, and technology in a classroom environment.
T
he models in this construction set enable students to investigate not only the characteristic rides of
an amusement park, but also the inclined planes and looped systems that they may have encountered
at skateboard or in-line skating parks. Using these materials, students will be engaged and energized
as they experience the interrelationships and further their knowledge and understanding of the science,
math and technology concepts associated with such rides and structures.
Teachers Guide
The accompanying Teacher’s Guide offers ideas on how to use the Amusement Park Experience
materials to introduce these concepts to students in Grades 6-9. A teaching approach that encourages
students to take an active role in constructing their own knowledge by engaging in hands-on, inquiry-
based learning, and by interacting and collaborating with other students while discussing ideas and
concepts, informs the activities associated with the K’NEX Education Amusement Park set.
The lessons offered in the Teacher’s Guide are sequenced so that new concepts can be built on
earlier ones. Teachers, however, may be selective in their choice of activities, given their curriculum
requirements, available teaching time, and student abilities and interests. To this end, each activity
provides a Review section outlining what prior knowledge of concepts would be helpful.
Some of the activities provide step-by-step guidance for the students, while others are more open-ended
and allow the students to plan and undertake their own investigations. This flexibility enables the teacher
to not only provide directed activities designed to teach a certain concept, but also allows the students to
ask questions and design experiments. Open-ended questions, facilitated by the teacher, encourage peer
discussion and help develop critical thinking skills.
According to the National Council of Teachers of Mathematics
1
, “In effective teaching, worthwhile
mathematical tasks, which may be connected to the real-world experiences of students, are used to
introduce important mathematical ideas and to engage and challenge students intellectually.” (p. 19.)
Most middle school students have real-world amusement park experiences upon which to construct
new knowledge about the mathematical, scientific and technological concepts and processes that are
demonstrated by the rides. In addition, these experiences are usually associated with high levels of
enjoyment, so that drawing on them in order to meet the requirements of the curriculum will typically
ensure more student engagement and motivation. Indeed, as pointed out in the National Science
Education Standards
2
, “With an appropriate curriculum and adequate instruction, middle-school
students can develop the skills of investigation and the understanding that scientific inquiry is guided
by knowledge, observations, ideas, and questions.” (p. 143.) The K’NEX Education Amusement Park
Experience kit provides a variety of activities designed to accommodate the needs of different levels
of students in these specific areas. The activities ask students to follow a familiar format of making
predictions about what will happen, providing their rationale for such predictions, engaging in the
investigation, recording their observations throughout, and answering open-ended questions about
what they are observing. Developing and applying these skills will add much to their learning experience.
INTRODUCTION TO THE K’NEX EDUCATION AMUSEMENT PARK
EXPERIENCE SET AND TEACHERS GUIDE
I
I
NTRODUCTION
NTRODUCTION
www.knexeducation.com
1
National Council of Teacher’s of Mathematics. 2000. Principles and Standards for School Mathematics. Reston. VA: NCTM
2
National Research Council. 1996. National Science Education Standards. Washington, DC: National Academy Press.
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