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Owner’s Manual DG100
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DRUM SET The drum set assigned to the Drum tracks of the style can be changed when the LED is lit. The drum set pages following the
first page can be called up using PAGE +/- or directly using the first six VOICES push buttons. Drum Kit written in capital
letters refers to those made up of ROM samples, those on the other hand with a dot at the side are the sampled grooves,
assigned to the Drum 2 tracks of the style.
DRUM MIXER For each drum set Ketron has grouped the percussion sounds together in ten categories that can be selected using the F1-
F10 function push buttons. When a category is ticked (), the percussion instruments within it will play but if un-ticked ( )
they will be muted (Mute function). The purpose of the Drum Mixer is that of being able to create new rhythm combina-
tions by simply Muting some percussion instruments. It proves especially useful in Latin-American rhythms and in dance.
Drum Mixer also works for the sampled grooves, enabling the creation of unique and realistic rhythms in a handy way.
MANUAL DRUM When the LED is lit the single instruments that make up a drum set can be played right over the whole keyboard, with the
Right and Lower sections automatically disabled. The volume is controlled by the DRUM VOLUME push buttons. If MANUAL
DRUM is enabled while playing a style, with acknowledged chord, the arrangement and bass tracks will continue to play
according to the chord acknowledged. MANUAL DRUM does not disable the Drum tracks of the style.
OCTAVE When the LED is lit, the Right section is transposed by one Octave lower, or rather the lead of the right hand. The transpo-
sition direction can be changed by pressing the push button twice consecutively with the LED flashing.
HARMONY When the LED is lit it enables and allows the selection of one of the 10 different harmonies to be assigned to the lead accor-
ding to the chord played on the left below the split point. Each of these automatically cuts out the others. The Speed para-
meter is related to the Repeat mode, namely the repetition of the lead notes.
PROGRAM When the LED is lit, eight Program memories are displayed, to be selected using the function push buttons. A Program com-
bines up to four timbres dedicated to the lead section with the related parameters.
2ND VOICE When the LED is lit, the second Voice is enabled on the lead, the name of which is displayed under the main one.
2ND VOICE EDIT When the LED is lit it is used to call up a new timbre to replace that set by Ketron for the second voice using the VOICES
push buttons and also from the User Voice group. By pressing 2ND VOICE and 2ND VOICE EDIT at the same time the block
of the timbre assigned at the time to the Second Voice is shown, which will appear with an asterisk in front of the name.
BLOCK REGISTR.
The Registrations memorise all the DG100 settings for instant retrieval , including the automatic call up of audio and TXT files.
When the LED is lit the user can call up one of the 198 Registrations using the numeric keypad, namely the STYLE push buttons.
The single Registration can be loaded directly from hard disk or floppy disk using the SINGLE REGISTR. push button in use.
DYNAMIC This is used to choose a Dynamic Curve for the keyboard among the 5 preset ones (Soft, Medium, Normal, Hard 1, Hard 2)
and among the 5 programmable ones (User 1 - User 5).
To start editing the curve, simply select one of the User curves and then press both Value keys at the same time.
THE PUSH BUTTONS REQUIRED TO CONTROL THE ARRANGER
The bottom row of the control panel is almost entirely dedicated to controlling the Arranger in real time. From left to right you will see:
JUMP When the LED is lit it is used to move onto other variations of the style using the Fill In’s and is used to re-play the Intros
in a song that has already been started.
INTRO/ENDING 1, 2, 3
If one of these three push buttons is pressed while the Arranger is stopped an Intro is enabled, of which there are three with
varying complexity. If one of these three push buttons is pressed while the Arranger is playing, an Ending is enabled with
three available variations having different levels of complexity. If the LED of the JUMP push button is lit and an Intro push
button is pressed, the Intro selected will be played
.
FILL 1, 2, 3 If one of these three push buttons are pressed while the Arranger is in use, one or a number of Fill-Ins will be played. If the
LED of the JUMP push button is lit and the FILL 1 and 2 push buttons are pressed, the next variation of the style will be
enabled. The FILL 3 push button will move the style being played back to the previous variation. If one of the three FILL
push buttons are held down for a while, the Arranger will cyclically play Fill In 1, 2 and 3 one after the other until the push
button is released (Multi Fill).
BREAK This is used to add a Break beat at the end of which the Arranger will start to play again. The Multi Fill function is enabled
by holding it down.
TO END In case of some necessity or desire to end the song being played quickly this push button plays a short 1-bar Ending after
which the Arranger stops.
On the bottom right row, again from left to right you will see:
A, B, C, D Each of these push buttons corresponds to a variation of the style, from the most simple to the most complex. Further to
these push buttons, also FILL IN and JUMP can be used to move forward or back between the variations.
HOLD When the LED is on the last chord played to the left of the Split point on the keyboard is memorised and kept active driving
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