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3) Modifi er les combinassions existantes, afi n de former des groupes
ou des séries plus complexes :
Dés du joueur :
3
Dés sur la table :
3
4
5
2
2
2
Le joueur réarrange les dés du groupe 2-2-2 et le
2
2
2
place au-dessus de la suite 3-4-5. Il fait ensuite le
3
lien entre ces deux combinaisons en plaçant le 3 et
3
4
5
il obtient alors les nouvelles combinaisons suivantes :
Le Joker
Indépendamment de sa couleur, le Joker peut remplacer n‘importe quel
chiffre. Afi n de retirer un Joker d‘un groupe ou d‘une suite, il faut le
remplacer par un dé comportant le chiffre que le Joker remplaçait. Les
dés peuvent également être réarrangés de façon à ce que le Joker puisse
être retiré, à la seule condition que les combinaisons posées sur la table
soient toutes complètes et correctes. Un Joker retiré d‘un groupe ou
d‘une série doit impérativement être placé dans une autre combinaison
au cours de la manche jouée. Si, en fi n de partie, un joueur possède
encore un Joker, il obtient 10 points de pénalité. C‘est-à-dire qu‘il note
-10 sur la feuille de score.
Exemple :
Dés du joueur :
6
7
5
Dés sur la table :
3
5
3
3
Le joueur assemble ses dés, forme la
3
3
3
5
6
7
combinaison suivante et réutilise le Joker:
5
3


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  • In your game example you show that there is 222 and then 345 laid on the table. If a 3 is added to connect the 2 rows to make 234. Then how are the points tallied? Submitted on 12-9-2022 at 19:43

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  • Do you get points only for the numbers you put down or for any new combinations that may also be made

    For example 222 was already on the table and I added a 3 and 4 to one of the 2s. Do I get 7 points or 9? Submitted on 12-9-2022 at 19:40

    Reply Report abuse
    • Same question but do I also get points for the 222 combo? Which would make 15? Answered on 12-9-2022 at 19:41

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