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combinaisons, ajouter des dés à des combinaisons déjà existantes
ou former de nouveaux groupes ou séries avec les dés posés
précédemment.
Lorsqu‘un joueur ne peut déposer aucun dé, c‘est au tour du joueur
suivant.
Remarque
A partir de la deuxième manche, le joueur dont c‘est le tour est libre de
décider s‘il veut lancer tous les dés ou seulement quelques-uns.
Le gagnant
Le premier joueur ayant réussi à déposer tous ses dés gagne la manche.
Si, après trois lancers de dés consécutifs, aucun joueur n‘a pu déposer
de dés, c‘est le joueur dont les dés restants comptabilisent le moins de
points qui gagne la manche.
Exemples de création ou de modifi cation de combinaisons
1) Ajouter un ou plusieurs dés à des combinaisons déjà existantes :
Dés du joueur :
3
8
Dés sur la table :
4
5
6
8
8
8
Le joueur peut ajouter un 3 bleu à la série bleue et un 8 bleu à son
groupe de 8. Il se retrouve alors avec les combinaisons suivantes :
3
4
5
6
8
8
8
8
2) Utiliser les dés déjà déposés pour former des combinaisons comme
dans un mot croisé :
Dés du joueur :
3
3
Dés sur la table :
3
4
5
Comme dans un mot-croisés, le joueur dépose
3
4
5
ses deux dés sous le 3. Il se retrouve alors avec
3
une nouvelle combinaison :
3
2


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  • In your game example you show that there is 222 and then 345 laid on the table. If a 3 is added to connect the 2 rows to make 234. Then how are the points tallied? Submitted on 12-9-2022 at 19:43

    Reply Report abuse
  • Do you get points only for the numbers you put down or for any new combinations that may also be made

    For example 222 was already on the table and I added a 3 and 4 to one of the 2s. Do I get 7 points or 9? Submitted on 12-9-2022 at 19:40

    Reply Report abuse
    • Same question but do I also get points for the 222 combo? Which would make 15? Answered on 12-9-2022 at 19:41

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