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III. IGNITE A BONFIRE
When the ritual is completed, a radiant ball of light
illuminated the tallest tower in the city and the
High Council awaits the glorious Novice.
Flip over 1 of your Tasks, of which you have met the
condition. By doing so you ignite the Bonre again!
Take the Novice standing next to the Bonre and place
it on any of the 8 spaces of the High Council, where no
Novice of its color is already present.
Gain 1 of the bonuses depicted on the chosen space. One
option is always to gain 1 Point (Page 14, aPPEndix II).
You gain the Points for the Bonre during the Final Scoring.
You ip a fullled Task to the Bonre side.
Take the Novice and place it into the High Council onto
the space providing you with a free Specialist of your
choice from the display.
Countdown Phase
The end of the game depends on the number of Novices and
Neutral Novices on the 8 spaces in the High Council. Check
this number whenever a Novice is placed in the High Council.
The Countdown for the last 5 rounds is triggered, if in a
1 | 2 | 3 | 4 player game there are
7 | 7 |10|13 Novices in the High Council:
• The Starting Player takes the pile
of 5 Countdown Tiles and places
it onto her Extension.
• Each time the Starting Player nishes their turn, they take
the Tile with the highest remaining number and passes
it on to the next player in clockwise order. The number
on this Countdown tile displays the number of turns
remaining for this player. Each player passes this Tile to
the next player in turn order after their turn. As soon as
the Countdown Tile returns to the Starting Player, they
return it to the box.
• Instead of taking a turn, a player may pass during the
Countdown, gaining as many Points as the current
Countdown Tile shows. They then do not participate in
the remaining rounds.
• When the “1”-Tile is returned to the box, the game ends.
Proceed with the Final Scoring.
BONUS ACTION
PLACE A NEUTRAL NOVICE
The High Council rewards you for successfully accomplishing an
additional Task
The Bonus Action consists of sending 1 Neutral Novice to
the High Council and gaining the corresponding reward.
In order to do that, you must fulll 1 of the Common
Tasks, depicted in the center of the Game Board
(Page 14, common Tasks).
You can only perform the Bonus Action if the Neutral
Novice is still present at the corresponding Task.
Then, you may place that Neutral Novice on 1 of the
8 spaces of the High Council, where no Novice of its color
is already present. Gain the bonus of this space (Page 14,
aPPEndix II).
You may perform the Bonus Action any number of times
on your turn in addition to your normal Action.
You fulll a Common Task (having 6 Gnomes).
Therefore, you place the Neutral Novice onto the space in
the High Council granting you a Guardian of your choice.
Final Scoring
You gain Points as follows (Example on Page 16, aPPEndix
Iv):
2–8 Points for each of your Bonres, according to its
printed value.
2–8 Points for each of your Guardians standing next
to a Bonre as depicted next to her space.
2 Points for each of your Portals, if adjacent to a Bonre.
2 Points for each of your Path Tiles showing a Crystal
of the same color as the adjacent Bonre.
4 Points for each Common Task you fulll.
If you have 7 Bonres, gain 7 instead of 4 Points for the
Task “Have 7 Tasks or Bonres”.
3 Points for each Fate Tile left in your personal supply.
1 Point for any 2 Action Tiles/Resources in your
personal supply.
The player with the most Points wins.
In case of a tie, the player with more Bonres wins the tie.
END OF GAMEEND OF GAME
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