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Notes:
4O¬KEEP¬THE¬GAME¬STORIES¬EXCITING¬NOT¬ALL¬OF¬THE¬OBJECTS¬ARE¬
mentioned in each text. There may be some things left over
at the end of some games.
4O¬KEEP¬THE¬CHILDREN¬PAYING¬ATTENTION¬TRY¬REVERSING¬THE¬ORDER¬
or changing the order of riddles if you’ve read them several
times.
Game Variations
Game Variation #1 (Younger Players)
If younger children are playing or just one child alone is playing, then
the fast grabbing part can be skipped. When the text mentions the
card or figure, the game is stopped and the correct card or figure is
searched and named.
Game Variation #2 (More Advanced Players)
This version is for older children and helps develop greater concentra-
tion and memory. Each of the mentioned cards or figures gets placed
back in the game box. When the text is read completely, the children
try to remember the mentioned things in the order they appeared in
the story.
GAME IDEA # 2
Grab It!
– An fast-paced, action game for good listeners and fast
grabbers.
Number of Players: 1 - 6
Aim of the Game: Identify and grab the mentioned cards or
wooden figures before anyone else.
Set Up: Spread all the cards (face up) and figures on
the table.
How to Play
3ELECT¬A¬STORY¬POEM¬RHYME¬OR¬RIDDLE¬SECTION¬FROM¬THE¬FOLLOWING
pages then read it out loud.
7ATCH¬OUT¬)F¬THE¬PICTURE¬ON¬A¬CARD¬OR¬A¬WOODEN¬lGURE¬ON¬THE¬
table is called, the children must grab it. The first child to take
the correct card or figure keeps it in front of them until the end
of the game.
.OTE¬TO¬CHILDREN¬7HILE¬THE¬STORY¬IS¬BEING¬READ¬PAY¬CLOSE¬ATTENTION
or you may miss the correct answer. Good listeners have the best
chance!
End of the Game
After the text has been read, each child counts their cards and figures.
The child with the most cards and figures wins.
5


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