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ESPAÑOL
Indicaciones importantes:
Para poder mover a un animal por el camino, primero tenéis que sacarlo del establo.
Esto sólo es posible si sacáis un tres con el dado. Tenéis tres intentos en cada turno si
todavía no tenéis ningún animal fuera del establo.
Si ya tenéis a uno o a varios de vuestros animales en el camino al comedero, sólo
podéis tirar el dado una vez y avanzar a un animal el número de casillas correspon-
dientes al número de puntos obtenidos en el dado.
Al avanzar un animal cuentan todas las casillas, incluso las que están ocupadas.
Puede haber varios animales en una misma casilla.
Siempre hay que avanzar a un animal el número exacto de casillas correspondiente
al número de puntos que muestra el dado.
Hay que llegar a la casilla de meta con el número exacto de puntos que salgan en la
tirada del dado. Si esto no es posible, tu animal debe permanecer donde está.
Final del juego
La partida acaba cuando un jugador haya colocado a sus tres animales en el comedero
correspodiente proclamándose, por tanto, como el ganador de la partida.
Variante
Si llegáis a una casilla en la que hay un animal de un compañero de juego, lo podéis
“mandar a casa”, es decir, devolverlo a su establo. Este animal tendrá que volver a
iniciar su vuelta al corral.
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