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Once the three emergency cases have been played, you add up the certifi-
cates received.
You have won as the world’s best fire brigade if you could collect the follo-
wing number of certificates:
4 players: at least 9 certificates
3 players: at least 7 certificates
2 players: at least 4 certificates
If this seems too easy, you can of course agree on a higher number of cer-
tificates as a condition for winning.
You also can play this variation on your own.Then you play with all 4
counters. Will you succeed in gathering 9 certificates for successful fire-bri-
gade interventions?
13
On arrival, the card on top is turned around and everybody checks what
kind of equipment the firemen have needed.
The players whose counters are sitting in the engine and who have the
right equipment card in front of them, get a certificate.
Players with no counter in the engine or with the wrong equipment card
in front of them, don't get anything this round.
Put aside the emergency card. Before the firemen can help with the
second case of emergency, some preparation has to be done.
The fire engine is driven back to the garage. The firemen step out and go
back to sleep. The intervention has been exhausting! The clothing and
equipment cards are placed back in their corresponding places in the fire
station. The bell is put on the square with the blue border of the bell card.
Then, ringing the bell again, the second round can start.
End of the game:
Once the third emergency case has been resolved and the certificates
awarded, the game ends.
Whoever has the most certificates wins the game. If various players have
the same number of certificates, they are joint winners.The same applies for
the real fire brigade: they are especially efficient if everybody helps
together.
Game Variations:
Depending on how long the game should be, less than three emergency
cases can be played or repeated.
If all players are allowed to participate in the resolution of the
emergency, the game is played without the bell card. If the die shows the
bell, it can be rung and shouted Alarm, alarm”!
Instead of handing in certificate cards you could award ‘real’ certificates. To
do so, make a copy of the certificate appearing in the game instructions and
fill in the name. Or the players draw their own certificates.
Cooperative Variation
In order to be nominated the best fire brigade in the world you have to win
together a certain number of successful fire-fighting intervention certi-
ficates.
You play as described in the basic version.
The difference: Once a player has thrown the die they can use if they
want the number of dots for themselves or give them to another little fire-
man. So everybody helps each other and no valuable dots are lost.
brought along
right equipment:
take certificate
drive back,
tidy up,
next round
Third emergency
resolved: who has
the most
certificates?
12
7


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