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collect clothing
and equipment
all items
collected: slide
down pole, step
into fire engine
bell: ring bell,
move on,
bell rung 5 times:
engine drives to
emergency
If the square where your fireman would land is already occupied, you move
on to the next free square.
Watch out: There can, however, be various firemen at the same time on
the squares in front of the cupboards and shelves.
Did you land on a square in front of a cupboard or a shelf? You can
take the object there.You don't have to land exactly on the square. Dots not
needed are lost.
If you have already got the object, you move on – if you still have dots left.
Important: If you stand in front of a shelf with the equipment, take
a look at the emergency card and decide which equipment is
needed and take the corresponding card from the shelf.
Have you collected all four items (helmet, coat, boots and the
emergency case object)?
Your fireman can immediately slide down the sliding pole.To do so put
its arms over the pole and once it has slid down, pull up the sliding pole a
little. Then you can take your fireman and put it into the fire engine.Fix
the sliding pole back into its place.
Once your fireman sits in the fire engine you can still continue throwing
the die.
If there are dots you give them away to another player.
If the bell appears, you have to follow these rules:
The bell appears on the die?
Time is running out! Firemen are always in a rush!
Take the bell and ring it vigorously shouting loudly “Alarm, alarm!”. Then
put the bell back onto the bell card one square further towards the right.
Watch out: When the bell is put on the last square of the card
showing the fire engine, the fire engine cannot wait any longer – it
has to start in order to be able to help in time. The player, who has
thrown the die, drives it to the pile with the emergency cards while all
players yell together “Dingalingaling”!
The firemen not sitting in the fire engine at this time have been too slow
and cannot take part this time.
If not even one fireman is sitting in the engine, the bell is placed
back on the square with the blue border and all the little firemen get a
second chance.
Are all firemen sitting in the fire engine before the bell has been
placed on the last square of the bell card?
Well done, you are a super fast fire brigade!
The player whose figure has been placed last into the fire engine drives
the car immediately to the pile with the emergency cards.
11
For a better use the sliding pole is not fixed with the hole on the lower level
of the game board but lies loosely on the edge of the upper lever.
Each player chooses a fireman and puts it into the bed of the
corresponding color up in the fire station: They are still sleeping happily!
Put the fire engine into the garage on the ground level.
Place the card showing the bell next to the game board and put the bell
on the square with the blue border on the left hand side.
Sort the clothing and equipment cards according to their pictures
and take a look at the fire station: Now put the cards piled up into the
corresponding cupboards and shelves.The equipment cards are put all
together on one shelf. If there are less than four players, the firemen not
needed are kept in the game box.
Put the three emergency cards showing the side with the red border in
a pile next to the fire station. The card on top shows the first emergency.
There are three different types of emergency where help is needed:
There is a fire at Jones' bakery.
The basement at the Smith’s house is flooded.
Lisa’s cat doesn't dare to come down from the tree.
Get the certificates ready next to the emergency cards and have the dice
at hand.
How to play:
Play in clockwise direction. Whoever has most recently seen a fire engine,
may start.
The first player takes the bell, rings it and yells loudly: Alarm, alarm!
Everybody out of bed!”
Then they put the bell aside and throw the die once.
Are there one, two or three dots appearing on the die?
According to the dots on the die you can move your little fireman one, two
or three squares in any direction. There can be only one fireman on
each square.
choose firemen
fire engine,
bell card, bell
organize clothing
and equipment
cards
emergency cards
ring bell
throw die once
dots: move
counter
10
3
1
2
4
6


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