fish
choose
place drop
remove drop
place ice crystal
Sometimes it will not be possible to use up all the dots because:
•You only may hack open holes directly adjacent to your Inuit -
including those on a floe different from the one your game figure is
on.
•You may not hack open a hole which is already occupied by an
Inuit.
• Does the white die show the fish?
Then your Inuit may fish in as many holes directly adjacent to him as
dots are shown on both dice. Of course you can fish in holes that have
been opened before by another Inuit.You don’t have to use up all the
dots. Collect the fish (steel balls) caught from the sea in your wooden
tub.
•You may not fish in holes ...
... on which another Inuit is standing at the moment.
... which have frozen over again (see “ice crystals”).
• Does the white die show the question mark?
You may choose which of the three actions your Inuit should do (move,
hack, fish).
You can use all the dots shown on both dice.
You also can use up all the dots combining the three actions.
Apart from the three possibilities given by the white die, a
change in temperature can take place. The blue die will show if this is the
case:
•Does the blue die show the drop?
•A whole ice floe (an ice floe consists of 4 – 5 holes and is clearly
outlined) will start to melt: put the blue drop on a floe of your
choice. Make sure you do not cover a hole with it.
No Inuit may walk on this floe.
Watch out: A floe with an Inuit standing on it cannot melt. However,
you can hack from a neighboring floe into a melting floe and fish
there.
• Instead of melting a floe (= place a drop), you can also turn a
melting floe into a frozen floe where Inuits can walk on again
(= remove drop).
• Does the blue die show the ice crystal?
• Any of the holes already hacked open freezes over again. Put the
white crystal on this hole.
Now, this hole can not be opened again and no fishing is
possible. Game counters may however move over these holes or stay
on them. When moving a counter, the hole counts as a normal square.
9
the tray. Now place a sheet of paper over the holes - this is the ice layer
in which, later on, you will have to make holes in order to fish. Place the
smaller layer of pack ice (upper part of the game board) on top of the
paper.
Each player takes one Inuit (game figure) and the corresponding wooden
tub for keeping the fish caught.
Next to the box, the fishing rod, the ice crystals, drops and dice are
placed.
There are two different dice:
The white action die shows you the three kinds of actions your Inuit can
carry out.
The blue temperature die indicates if the temperature is changing and in
which way.
Watch out: there are dots on both dice which determine the number of
actions the game counters can carry out.
How to play:
Who has already gone fishing? This player may start. If nobody has gone
fishing yet, the youngest player starts.
Put your Inuit on a hole of any of the ice floes.
Hint: Good starting points are the holes in the center part of the game
board.
One by one in a clockwise direction the other players place their game
counters on a hole of another floe.
Roll both dice.
• Does the white die show the face of the Inuit?
Then your Inuit moves as many squares (holes) as dots are shown on
both dice.
Each hole counts as one point.
It does not matter if a hole has already been opened. A game counter
can also stand on an open hole.
When you move your Inuit, he may change his direction as many times
as he wants to.
Attention: You may not step on or jump over occupied holes and
melting ice floes (see “drops”)
• Does the white die show the ice axe?
Then your Inuit can hack open as many holes as dots are shown on
both dice, using the point of the fishing rod. While doing so hold the
game board firmly with the other hand so that it does not slip.
paper
small game board
game counter
wooden tub
get accessories
ready
white die
blue die
Inuit on hole
roll the dice
move on
hack open holes
8