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Short
instructions:
tip the balls into
the box
big game board
Habermaaß Game No. 4164
Kayanak
A fishing and dice game for 2 – 4 players ages 6 to 99.
Game idea by: Peter-Paul Joopen
Illustrations: Anja Dreier-Brückner
Length of the game: 20 minutes approx.
The Inuits are Indians who live high up in the northern area of the globe.
They nourish themselves with hunting and fishing. Fishing in the ice is not
easy at all: In order to fish, holes first have to be drilled into the ice.
“Inuit” -means “human being” - that’s how the inhabitants of the arctic
call themselves. The name “Eskimo” has been given to them by another
Indian tribe. “Eskimo” means “those who eat raw meat”. The Inuits are
offended by this name.
Contents:
1 game board consisting of several parts (pack ice)
4 game figures (Inuits)
1 magnetic fishing rod
15 big fish (big steel balls)
75 small fish (small steel balls)
4 wooden tubs
1 white action die
1 blue temperature dice
8 white ice crystals
5 blue drops
5 sheets of paper A 4 (ice layer)
Aim of the game:
Who will collect the most points while fishing?
Preparation of the game:
The game is played inside the box.
Take all the accessories out of the box - except the lower tray with the
holes.
Reverse all the fish (steel balls) into the box and shake the box about - this
is how the fish are distributed among the holes. Some holes may stay
empty, whereas others may hold several balls.
Now let the water turn into ice. This is done by putting the big layer of
pack ice (the larger inferior part of the game board) on the upper edge of
7
Zeigt der blaue Würfel den Eiskristall?
Ein beliebiges, bereits aufgehacktes Loch friert wieder zu. Lege
einen weißen Eiskristall auf dieses Loch.
Hier kann jetzt nicht mehr gehackt und geangelt werden.
Spielfiguren dürfen jedoch über dieses Loch hinwegziehen oder auch
darauf stehenbleiben: Beim Weiterziehen zählt es also wie ein
normales Feld.
Statt ein Loch zuzufrieren (= Eiskristall legen), kannst du auch ein
bereits zugefrorenes Loch wieder frei machen (= Eiskristall
wegnehmen).
Achtung: Tropfen und Eiskristall beeinflussen sich gegenseitig nicht.
So kann z.B. ein Loch auf einer Eisscholle wieder zufrieren, obwohl die
Eisscholle insgesamt durch einen Tropfen angetaut ist.
Zeigt der blaue Würfel nur Würfelpunkte?
Es tritt keine Temperaturänderung ein. Die Würfelpunkte werden zu den
Aktionspunkten des weißen Würfels hinzugezählt.
Spielende:
Das Spiel endet, sobald in jeder Scholle mindestens 1 Loch aufgehackt
ist oder sobald das erste Kind 15 Fische (Stahlkugeln) gefangen hat.
Nun wird der Fang ausgewertet:
Große Fische (Kugeln) zählen 2 Punkte.
Kleine Fische (Kugeln) zählen 1 Punkt.
Wer die meisten Punkte geangelt hat, gewinnt das Spiel.
Eiskristall
legen
Eiskristall
wegnehman
jede Scholle auf-
gehackt oder 15
Fische
Fang zählen
6
4


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