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Game 2: Mind that muck!
For this game, you‘ll need:
the board, animal sounds buzzer, farmer, 4 pasture cards, 25 animal tiles, 1 muck heap tile.
Set to buzzer to position B.
Preparation:
Place the game board on the table so that everyone can reach it. Place the
buzzer on the board according to the image, so that it clicks into the holes.
Both spaces with the thicker wavy lines should show the limits between
the muck heaps and the buzzer on the game board.
Place the farmer on the space in front of the barn. Sort the animal tiles
by the different animals types, place them in decks and put the deck with
the animal next to a pasture space.
Place the muck heap tiles beside the board. Both muck heap spaces remain empty.
Each player takes a pasture card and places it with the animals face up in front of them.
How to play:
Play in a clockwise direction. Whoever can best meow like a cat starts the game and presses the buzzer. The buzzer light will now go around in a circle.
Click on the buzzer to stop the light. But watch out: If you wait too long and the buzzer hoots, the next player will take their turn. Once you have
pressed the buzzer, the light slows down and will stop at a certain point.
Where does the light stop?
• On an animal space: Take the animal tile and put it on the animal space that matches your pasture card. But be careful: Each animal type can
only be placed once on your pasture card.
If this animal type is already on your pasture card, then you cannot take it for your board.
• On the muck heap space: Take the muck heap tile. It is located either outside the game board or take it from a teammate. Place your pasture card
on any free space of your choice. If the space is already occupied by muck heap tiles, then you can‘t place any animal tiles there. If a muck heap tile
is already on your pasture card,
then remove it and place it back on the game board.
• Playing with the farmer: The farmer makes the game a bit messier. Look for an animal tile from a deck, preferably a deck where you‘re missing
an animal. Take a tile from the stack and put it down on your pasture card. Then the farmer and the deck change places, i.e. the farmer moves to the
space where the deck w
as, and the animal deck moves to the tile where the farmer was standing before the switch.
Then the next player takes their turn and presses the buzzer.
End of the game:
The first player to collect five different animals and place them on their pasture card wins the game.
Janina Görrissen studied Graphic Arts in Barcelona
and since 2012 has been working as a freelance
illustrator in Germany. She particularly likes doing
illustrations for children, such as children‘s games
or books. The Oink, Meow & Moo game is the
second product that she has illustrated for HABA.
Edith Grein-Böttcher loved playing together
with her family during her childhood, especially
with her grandparents. She built on this enthusi-
asm to develop her first game for her circle of
friends. She published her first game in 1987.
Since the birth of her daughter, she has been
increasingly devoted herself to developing
children‘s games, which she is enjoying very much.
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