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10 + 10 + 10 + 10
= 73
10 + 10 + 10 + 3
A round ends immediately if :
e player with the most camels in his herd receives the camel
token, worth 5 rupees.
e players turn over their tokens and add them up to determine
who is the richer.
e richer trader takes a Seal of Excellence.
In the case of a tie, the player with the most bonus tokens takes
the seal. If the players are still tied, the one with the most goods
tokens takes the seal.
If neither player has 2 Seals of Excellence yet, set up the game again
from the beginning and play a new round. e player who lost
the previous round starts.
e game ends immediately as soon as one
of the players has 2 Seals of Excellence.
at player wins the game and is appointed
as the Maharaja’s personal trader.
(We suggest that you make piles of
10 rupees as these are easier for children
to count, and quicker for adults, as well
as being more practical if you need to
recount them.)
NB: it is best to read this after your first game.
3 types of goods token
are depleted.
ere are no cards left in the draw
pile when trying to fill the market.
END OF A ROUND
SCORING
END OF THE GAME
NEW ROUND
When you take cards from the market, you either take goods
or camels, but never both.
If you decide to take the camels, you must always take all the
camels at the market.
When making an exchange :
- the surrendered cards can be camels, goods or a mixture of the two;
- the same goods type cannot be both surrendered and taken at
the market;
- you can never exchange just 1 card from your hand against 1 from
the market. An exchange always involves at least 2 cards for 2 cards.
If both players have the same number of camels at the end
of a round, neither takes the camel token (5 rupees).
Sometimes there are fewer tokens available than cards during
a sale. In that case, you still receive the bonus token for the
number of cards sold.
Players are not required to let their opponent know how many
camels they possess.
Camels do not count towards the 7 card hand limit.
e use of the camels is a balancing act: if you don’t have any then
you have a problem if you want to take a lot of cards and your hand is
empty. However, if you take a lot of camels then you risk leaving a very
profitable market for your opponent.
If you do decide to take a large group of camels, it can be worthwhile
doing this when your opponent already has 7 cards in hand. en, if the
new market is interesting, he’ll have to exchange cards and probably
won’t be able to take all the cards wanted.
If you think that some valuable cards are due to turn up, it can be
advantageous to make an exchange that fills the market with camels,
forcing your opponent to open up the game for you.
ere are three main sources of income: the 3 expensive goods,
the first tokens in each set, and the big sales bonuses. All three are im-
portant : don’t let your opponent grab the lion’s share of the diamonds,
gold and silver, sell before him if you can, and try to make one or
two really big sales !
REMINDERS AND NOTES
ADVICE
Deck
OR
4


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