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If you take cards, you must choose one of the following options :
A take several goods (=EXCHANGE !),
B take 1 single good,
C take all the camels.
ese 3 options are shown
in detail below.
TAKE CARDS SELL CARDS
Take several goods
Take 1 single good
Take the camels
A
1
2
3
B
C
Take all the goods cards
that you want into your hand
(they can be of different types),
then...
Take ALL the
camels from the market and
add them to your herd, then...
Take a single goods
card from the market
into your hand, then...
... exchange the same number
of cards. e returned cards
can be camels, goods,
or a combination of the two.
... replace the cards
taken by drawing
from the deck
... replace it
with the top card from
the deck.
ATTENTION
Players may never have more than 7 cards in their hand at the end of their turn.
To sell cards, choose one type of good and discard as many cards
of that type as you like onto the discard pile. Each sale earns goods
tokens and, if the sale is big enough, a bonus.
A sale is carried out in 3 steps.
Sell as many cards
as you want, placing
them face up on the
discard pile.
Take as many tokens as cards
discarded (starting with the
“top” of the corresponding
row, that is, starting with the
highest values.)
Stack the tokens in front
of you.
If you sell 3 or
more cards, take the corres-
ponding bonus token.
3 cards sold
4 cards sold
5 cards sold
(or more)
NB: the value of a bonus is not known until it is drawn. For 3 cards sold, it will
be 1, 2 or 3 rupees. For 4 cards sold, it will be 4, 5 or 6 rupees and for 5 cards sold,
it will be 8, 9 or 10 rupees. Unlike the goods tokens, the rupee value of the bonus
token is only printed on the back (hence the question marks on the front).
When selling the 3 most expensive goods (dia-
monds, gold and silver), the sale must include
a minimum of 2 cards. (is rule applies even if
there is only one goods token of a given type left.)
REMINDER
You can only sell one goods type each round, never more.
Restrictions during a sale
Herd
3


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