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playing The game
The object of Feudum is to be the “most venerated in all
the land.” Less loftily put, players try to score the most
veneration points (vp) over 5 epochs — typically 7-10
rounds. Each round, players use action cards to move
pawns, influence locations, interact with guilds and a slew
of other things.
During the game, you will secure
membership status in different guilds
by putting pawns and/or feudums into
play. You will also race to rule
locations, as this reinforces
your guild status, and unlocks
additional actions. Latecomers
must settle for serfdom—but this
can be advantageous!
Players who hurry to improve
locations in each region are rewarded
immediate vp and valuable region tiles!
Tiles can be traded for any good, or used by
your serfs to tend landscapes. As tiles are drawn, the dawn
of each epoch is triggered and vp are scored for status in
the guilds, landscapes tended and regions in which
you are active.
If you are ambitious, you may acquire a feudum to
become a vassal and increase your guild status
immensely. However, you then must pay homage to the king
by conquering opponents throughout the game to avoid
negative vp for disloyalty.
All players may trade with guilds to get the
resources they need. However, only guild
members may move goods from guild to
guild in return for immediate vp! You may
decide to thwart the flow of goods, but
be warned, a player could throw
you a “feast” and perform your
guild powers while
you are incapacitated.
When one region tile
stack is empty the game
ends and final vp (such
as Royal Writs) are scored.
The paths to victory are many! Will you rule
locations or humbly tend landscapes? Be a dutiful vassal or
avoid royal obligations? Fortify your feudums or expand your
kingdom? Rest assured, your foresight and finesse will prove
fruitful. Unless you are unwittingly bludgeoned by a lumber-
ing behemoth. Long live the king!
sTep 1: Take acTions
All players secretly choose 4 action cards from their decks
to create a hand for the round. Unselected cards are set
aside. When everyone is ready, the
starting player plays 1 card face up
and carries out the action. Play
continues clockwise, one card at a
time, until all players have played all
of their chosen cards.
Regular Action
Any player may perform the regular
action depicted on the top section of
the card.
Card Symbols
The following symbols appear on some action cards and
denote the following:
This card may be played again by using the repeat
action card later that same round.
This card may not be played again in the same round
even if the repeat action card is played.
This card may not be the last card you reveal this round.
Perform the regular action or the special ability, but
not both.
Score veneration points (vp).
Long Live the King
If you wish, you may wait to see if anyone before you in
turn order has placed a saltpeter or sulfur onto his player
pouch before you finalize your card selections. When
a player makes his selections, he must announce, “Long
live the king.” Once this is uttered, a player may not
change his selections.
Protect thy cards from ruin with
71 clear “Standard European”
sleeves (59 x 92 mm).
playing a round
Each epoch is made up of 1 or more rounds. Each round
consists of 5 steps, briefly described here:
Step 1: Take Actions
All players secretly select 4 out of their 11
action cards. Then, each player executes
them one at a time in turn order.
Step 2: Nourish Pawns
All players must sustain pawns on the board
with food and/or wine.
Step 3: Roll Progress Die
Roll the progress die to determine a region
tile to remove.
Step 4: Advance Epoch Marker & Score Epoch
(If Triggered)
If a new epoch is triggered, advance the epoch marker, score
veneration points and replenish the board with resources as
directed. Otherwise go to Step 5.
Step 5: End Round or End Game & Final Scoring
Pass the starting player marker clockwise and begin a
new round. If epoch 5 was triggered during the round,
the game is over. After scoring the epoch, perform
final scoring.
Special Ability (Advanced Game)
Possession of a certain good or having a particular
pawn in play gives you the option to perform
the special ability depicted at the base of the card.
Special abilities enhance or replace the regular
action. For example, this move action card depicts
the monk pawn and his special ability.
Extra or Sequential Action
During card selection, you may play a
saltpeter or sulfur good to gain a
bonus during this round. Place the
chosen good on top of your player
pouch to signal which bonus you intend to use:
Extra Action: Playing a saltpeter allows you to
add a fifth action card to your hand.
Sequential Action: Playing a sulfur allows you
to play 2 action cards back to back on a single
turn. Sulfur stored in your barrel may NOT be
used for sequential actions (see Nourish Pawns
on page 20).
After the extra or sequential action is carried out,
remove the good from your player pouch and
discard it into the haversack. You may play either an extra
or sequential action once per round, but NOT both.
Note: You must play at least 1 selected action card each
turn, however you may forfeit the action.
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