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Blimey! You and your blokes have been unfairly
banished and stripped of everything but a few
shillings and table scraps. Undaunted, you
journey to a strange land to reclaim your honor.
Under the steely gaze of her majesty, Queen
Anne, you must chart your path to fame and
glory. Will you farm the earth, fight as knights
or finagle your own feudums?*
The BiTs
Whatever your fate, one thing is clear: Medieval
life is not a bowl of cherry tarts. Fertile land is
scarce, food is dwindling, and fanciful creatures
fancy you for dinner!
Luckily, not everything feudal is (ahem)…futile. If
you seize control of the local guilds, you could
become most venerated in the kingdom.
* In case your medieval Latin is rusty, a feudum is a
fiefdom land granted by a feudal lord!
The Board
King Daniel’s dominion is divided into 6 regions (sea, island,
forest, desert, badlands and mountain) and flanked by 6
medieval guilds (Farmer, Merchant, Alchemist, Knight, Noble
and Monk).
The board also features 22 spaces for location discs (outposts,
farms, towns and feudums) and a host of other functional
areas relevant to gameplay.
9 Vessels
3 per kind
30 Saltpeter Goods
1 Game Board
15 Pawns
3 in each of 5 player colors
20 Player Discs/Reeves
4 in each of 5 player colors
100 Influence Markers
20 in each of 5 player colors
24 Region/Landscape Tiles
44 Location Discs
outposts, farms, towns and feudums
17 King’s Seals/Rosary Beads
12 Archery Targets
1 Epoch Marker
1 Starting Player Marker
50 Silver and Gold Shillings
43 silver “1s” and 7 gold “5s”
1 Progress Die
1 Haversack
2 Monsters
1 behemoth, 1 sea serpent
3 Rulebooks, 15 Reference Cards,
(German, French and English)
Round of Play
1. Take Actions
2. Nourish Pawns
3. Roll Progress Die
4. Advance Epoch Marker & Score Epoch (if triggered)
• Score guilds, landscapes & active regions
• Subtract vp for disloyalty (epochs II, IV, V only)
• Replenish landscapes
• Replenish map (epochs II, III, IV only)
• Replenish guilds (epoch III only)
5. End Round/Game & Final Scoring
AttAck & D efense
• Pawns: +1 attack, +2 defense (0 on wine)
• Monsters: +1 attack, +1 defense
• Saltpeter: +1 attack (knight unlimited)
• Weapons: +1 or +2 attack
• Feudum: +2 defense (feudum attacks)
• Defending Subject: +1 defense (feudum attacks)
• Rebelling Serf: +1 attack (feudum attacks)
Goods summ ary
Saltpeter: extra action, +1 attack, déjà vu
Sulfur: sequential action, nourish pawns, feast
Iron: improve to town, shovels
&
swords
Wood: improve to farm, tend landscape
Food: nourish pawns, royal immunity
Region tile: good of choice
Tax: If you rule a town, collect 2 shillings.
Reinforcements:
Knight in play earns
you 1 inuence marker.
Conquer:
If you are next to a pawn or feudum,
add up attack and defense per chart to resolve
conict.
Starve the People: Noble in play
may remove a subject or serf.
Defend:
If attacked, you may ip card
over out of turn to add +1 to your defense.
Royal Immunity:
Turn in food to nullify
starve the people and receive king’s seal.
Repeat: Replay any action card marked with
“x2.” Déjà Vu: Turn in a saltpeter to
replay any action card except for conquer
and defense.
Guild:
Perform trade, pull or push function
(See reverse). Feast: Turn in barrel sulfur to
perform the push/pull function of any pawn or
feudum you are beside.
Migrate: Add/remove pawn to/from board.
Distant Kin: Alchemist in play lets you
migrate to starting locations.
Move: Move 1 space times number of your
pawns on board. Pilfer once at end of
action. Godspeed: Monk in play may
travel +1 space at end of action.
Inuence: Add 1 inuence marker to
each location with your pawn. Money is
Inuence: Merchant in play may
pay 1 shilling to unseat a lone ruler.
Improve: If you rule a location, turn in
required resource to improve it. Tend
Landscape: Turn in wood to place
landscape with serf.
Explore: If you rule an outpost, draw 2
Royal Writ cards and keep 1. Shovels &
Swords: Turn in iron to draw 2 more
cards and keep 1.
Harvest: If you rule a farm, add 5 goods
to farm. If kickbacks taken, ip beads
to seals. Inspect the Harvest:
Farmer in play may view
kickback options.
55 Action Cards
11 in each of 5 player colors
16 Royal Writ Cards
5 Player Pouches
1 in each of 5 player colors
30 Sulfur Goods
30 Iron Goods
30 Wood Goods
50 Food Goods
Region Tile Chart
Epic Voyage Track
Scoring Track
Guild
Region/Landscape Tiles
Wine Barrels
Island Region (Big Islands)
Sea Region
(Small Islands)
Desert Region
Badlands
Region
Mountain
Region
Forest Region
Ferryboat Route
Military Service Track
Trade
Pull
Push
Guild Track
2


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