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RULEBOOK
APPLYING DAMAGE AND
DEFEATING OBSTACLES EXAMPLES
Here are some more examples of how to apply damage and defeat
obstacles.
EXAMPLE 1. Chloe’s playing a Fighter, and her turn has come up.
She wants to defeat a blue obstacle facing another player—the Minotaur.
The Minotaurs damage track is as shown at right:
Chloe has three cards in her hand: Command
Presence, Tower Shield, and Stealth, so she’ll
need some help.
First Chloe plays Command Presence and
chooses Brooklynn, who gets to draw a card
and then play a card. Brooklynn draws Cloud of
Daggers, which would help immensely, but it’s
far better as an Assist. Instead Brooklyn offers to
play Misty Step, but decides not to use its ability
to draw and discard since she likes her current
hand. Misty Step deals
1
damage, which
Chloe gets to use. Chloe then places Command
Presence and Stealth next to the Minotaur, and
Chloe places Misty Step there as well. But to
defeat the Minotaur, Chloe still needs another
blue damage from somewhere, as well as two other damage. Meg then
decides to play Bless as an Assist, and chooses blue damage, placing
that card next to the Minotaur. For the other two damage, Chloe’s Tower
Shield would work fine. However, if played as an Assist, it would stop an
encounter from attacking, and the party needs her to save that card to
stop the Stone Golem from hitting Meg next turn with its scary 3 Attack
Strength. So Ryana steps up and plays Javelin as an Assist, which deals
1
damage, placing it next to the Minotaur as well. Finally, Chloe
plays her Stealth. Now that everyone has finished playing cards and
applying any text effects, Chloe now deals damage.
The first level of the Minotaurs damage track requires 4 damage of any
type, so Chloe clears it by using Command Presence’s
1
and taking
the
1
damage from both Misty Step and Javelin for a total of 4 damage
(the colors don’t matter). She places a clip over the
4
to show it’s been
cleared. Then she uses the remaining
damage from Misty Step to clear
the second level as well. The damage for the third level (another
) comes
from the Assist damage from Bless, leaving only the final level on the
Minotaur, which is cleared by the
from the Stealth card Chloe played.
While this defeats the Minotaur before it can attack, it did leave one point
of damage that couldn’t be assigned anywhere: the
from the Javelin.
Since she cannot split damage from a card between encounters, that extra
damage is simply lost. While they try hard not to let that happen, the party
is just fine with how that played out. They defeated the Minotaur before it
could attack, while ensuring that Chloe’s Tower Shield can stop another
encounter from attacking on a future turn. Now they’ll decide if they want
to use the Minotaurs Vanquished effect or not.
Note that in the above situation, Chloe could’ve simply taken the
1
from the Javelin Assist and paired it with the
1
from Command
Presence to clear the first level, leaving the
1
from Misty Step as the
odd point of damage. However, there would still be a leftover point that
can’t be assigned.
EXAMPLE 2. Jeremy is playing a Half-Orc Fighter and has a big
hand of cards (he had three at the end of last turn, so drew two during
Replenish, and then purchased two): Expertise, Flaming Oil, Grapple,
Stealth, Glory, Grace, and Tower Shield.
He looks around the table, starting at his left and sees that Nick, their
Cleric, is stuck in the Moaning Chamber but has no other encounters facing
him. Meanwhile, Kristian as the Wizard doesn’t have any encounters facing
him (because the party all concentrated on them to save their Arcane
character). However, the last player in their game, Rod, their other Fighter
(he also has the Rogue as his secondary Class Type), was Stunned last turn.
What’s worse, he is also stuck in the Slaad Planar Portal and facing a Kobold
Pack and Cloaker. Finally, facing Jeremy is a Death Slaad. There’s some
seriously scary encounters out there, none of which have damage on them.
But Jeremy is sitting at 6 HP, and he’s a Half-Orc after all. And he does have
that mega hand of cards. Time for the big play!
During the Start Turn phase, Jeremy
takes his Class Type marker and places it on
Slaad Planar Portal to indicate he’s moved
into that Location. Now that Location’s
“start of turn” text effect is applied: they
make a Save for the encounter by revealing
the next Secondary Deck card. It’s blue,
so Slaad Planar Portal failed and doesn’t
summon another slaad (they bury the
revealed encounter), which is a really good thing, since Jeremy is
already facing a slaad.
Even though he moved into the Slaad Planar Portal, he’s still facing
that Death Slaad—changing his Location never changes what monsters
are facing him. But he is now also facing that Location (since his Class
Type marker is there). However, the Kobold Pack and Cloaker—and their
tokens—facing Rod, who is in that same Location, are not facing Jeremy.
Now it’s time to lay waste to some encounters in spectacular
fashion. He knows that Nick cannot help him with cards, even though
Nick probably has a Bless or a Magic Missile in his hand, both of
which can be used as Assists. Since they are both now in separate
Locations, Nick cannot play any Assists to affect Jeremy or his
encounters, and Jeremy cannot play any cards or effects to help Nick
or affect his encounters.
BRYNN METHENEY • ™ & © 2017 WIZARDS • 8/20
1
6
4
MINOTAUR
VANQUISHED: May choose any
other non-Location encounter and
discard it (no gold is paid out).
Brown fur stained with the blood of foes, it looses a savage
battle cry that echoes through the labyrinthine dungeon.
MONSTROSITY
JAVELIN
2


BEN WOOTTEN • ™ & © 2017 WIZARDS • 23/28
MARTIAL
ASSISTASSIST
1
MISTY STEP
4
Discard up to three cards. Then draw
that number of cards.
Arcane Class: Instead, draw up to three cards.
Then discard that number of cards.
It’s not a retreat. It’s a reevaluation of the situation.
–Sun Elf Guide to Spellcasting
CLINT CEARLEY • ™ & © 2017 WIZARDS • 12/28
ARCANE (CONJURATION)
1
TOWER SHIELD
5
Encounters facing you deal –1 damage this turn.
Choose an encounter. It can’t attack
this turn, and deal
to it.
“I am the shield!” –Balasar the Wild
KIERAN YANNER • ™ & © 2017 WIZARDS • 27/28
MARTIAL
1
ASSISTASSIST
BRYNN METHENEY • ™ & © 2017 WIZARDS • 8/20
1
6
4
MINOTAUR
VANQUISHED: May choose any
other non-Location encounter and
discard it (no gold is paid out).
Brown fur stained with the blood of foes, it looses a savage
battle cry that echoes through the labyrinthine dungeon.
MONSTROSITY
EXAMPLE 1
RYANA
MEG
BROOKLYNN
Not played
Not
assigned
COMMAND PRESENCE
4
Choose another player. That player draws one
card and then immediately plays a card.
After the planning and preparation, someone must lead!
FILIP BURBURAN • ™ & © 2017 WIZARDS • 26/28
MARTIAL
1
STEALTH
1
“Anyone can be made invisible. But to be unseen—
that is mastery.” –Demos’Thenes
SLAWOMIR MANIAK • ™ & © 2017 WIZARDS • 15/28
DECEPTION: BASIC
CHLOE
BLESS
2
Deal 1 damage of any color.
“The question is not which path to take. The question is,
are you worthy of the path you are on?” –Udoendithas
ERIC BELISLE • ™ & © 2017 WIZARDS • 2/28
DEVOTION
ASSISTASSIST
SAM BURLEY • ™ & © 2017 WIZARDS • 20/20
6
3
3
4
3
1
SLAAD PLANAR PORTAL
At the start of the player’s turn, Slaad Planar
Portal must Save. Success: Summon Slaad (or any, if no Slaad).
LOCATION (6)
1
1
1
18


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