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ENVIRONMENTS AND ENCOUNTERS
Dragonfire includes the following Encounter Decks (the
environments of the obstacles you’ll be trying to defeat):
Dungeon Wilderness
City Adventurers
Coastal Any (can be added
to any deck)
Future Encounters: New encounters for existing environments
(as well as brand new environments) will appear in future releases.
Unless specifically stated in an Adventure, use the following
guidelines when adding new encounter cards.
Always add encounters to the appropriate decks, based on
the icon, as well as the number of icons (the difficulty).
Each Encounter Deck should always have at least 20 cards
but no more than 40.
All encounters from an expansion must be included if any
will be added.
If you remove any encounters, all associated encounters (i.e.,
from the base game or an expansion) must be removed.
KEYWORDS
The glossary starting on page 28 explains keywords for ease of
reference during gameplay. However, you’ll need to understand a
few important concepts and icons as you read through the rules.
CLASS TYPE (COLOR)
There are four color-coded categories of Class Types:
Arcane
: blue cards Deception
: red cards
Devotion
: green cards Martial : black cards
CHARACTER CLASS
The Character Class is the primary definition of what your
character can do—your character’s calling.
All Character Classes fit into one of the four Class Types above.
The base color of each Character screen corresponds to the Class
Type, and also has a large Class Type icon watermark.
The base game includes only one Character Class in each Class
Type: Wizard (Arcane), Rogue (Deception), Cleric (Devotion), and
Fighter (Martial). However, future releases (such as the Heroes
of the Sword Coast™ Character Pack) will include additional
Character Classes such as Bard (Deception), Druid (Devotion),
Ranger (Martial), and Warlock (Arcane).
RACE
The lands of the Forgotten Realms are populated by many
races: elves, dwarves, half-orcs, humans, and more. Your choice
of race will have an impact on the games you play. Both race and
Character Class create a final, unique set of Dragonfire stats.
The base game includes five races and four Character Classes
across a total of sixteen Character screens. Future expansions will
build on the possibilities of these combinations.
CLASS TYPES IN A GAME
For the most balanced game experience, a party should always
include all four Class Types: Arcane, Deception, Devotion, and Martial.
Yet players can choose from whatever Character screens are
available. If any Class Types are not present among the selected
Character screens, those must still be represented in the game.
Choose one or more players to represent the absent Class Types:
these players still select one Character screen as their primary
Class Type, but for the purposes of encounters, Skill Checks—
and any “Requires X Class” rules on Market cards—they are also
considered to be the second Class Type as well. (You can take both
Class Type markers as a reminder.) For example, if no one chooses
to be a Deception-based character, one of the players must take
a Deception Class Type marker in addition to their chosen Class
Type; this means they can buy and play “Requires Deception
Class” cards, any encounters that need to be placed in front of a
Deception character will face that player, and so on.
The only exception to the above rule is if a card specifically calls out
“primary Class Type” for its effect, then the second Class Type does
not count. For example, for the Old Enemies Dragonfire card, the
drawn encounter will only face the player if the encounter matches the
player’s primary Class Type, regardless of their second Class Type.
The game assumes that players will choose no more than two
of a Class Type per game; hence the two markers per Class Type. If
players wish to play more than two of a Class Type in a game they’ll
need to use some other means for tracking their movement as well
as determining first encounter placement.
DRAGONFIRE CARD
Each Dragonfire card has the following stats:
1. Name: The name of the card.
2. Flavor Text: Text to be read aloud when the card is revealed (has no rules effect).
3. Dragonfire Effect: The card’s primary effect, if any. These events change gameplay
during each round.
4. Continuous Effect Icon: Many effects have a continuous effect icon
as a
reminder that the card has an ongoing effect on the game. Continuous effects end
when the card leaves play.
5. Dragonfire Level Effect: The card’s secondary effect, if any (some cards may only
have this secondary effect). It triggers only when the Dragonfire level is at or above
the indicated threshold. This effect often enhances the primary effect.
6. Deadfall Effect Icon: Many effects have a Deadfall icon
. These icons are a
reminder that an effect triggers when the card is placed in the Dragonfire discard.
7. Card Number: Used to keep track of cards in a set.
8. Dragonfire Card Back
FRENZY
Each Humanoid encounter heals 1 level.
The Attack Strength of each Humanoid encounter increases by 1.
8+
In addition, summon Humanoid (or any, if no Humanoid) from the
Secondary Encounter Deck and place that encounter facing the
character whose Class Type matches it. Then immediately
summon any from that deck and place the second encounter facing that
character (the second encounter has no gold value). Bury the rest.

dissipates, you wonder if you’re still seeing things: they appear

™ & © 2017 WIZARDS • 22/24
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