13
Laboratory: You draw 2 cards and get +1 Action.
Library: You look at cards one at a time, putting each one into your
hand or setting it aside, until you have 7 cards in hand; then you
discard the set aside cards. If you shuffle in the middle of doing this,
you do not shuffle in the set aside cards. Only Action cards can be set
aside. You are not forced to set aside Action cards; that is just an
option. If you already have 7 cards in hand to start, you do not draw
any cards.
Market: You draw a card and get +1 Action, + , and +1 Buy.
Merchant: When you play Merchant, you draw a card and get +1
Action. If you end up playing a Silver later in the turn, it comes with
+ . If you play more than one Merchant, each gives you + when
you play that first Silver; but if you play more than one Silver, you
only get the + for the first Silver.
Militia: Players with 3 or fewer cards in hand do not discard any
cards. Players with more cards discard until they only have 3.
Mine: You can, for example, trash a Copper to gain a Silver, or trash a
Silver to gain a Gold. The Treasure you gain comes from the Supply
and is put into your hand; you can play it for the same turn. If you
do not have a Treasure to trash, you do not gain one.
Moat: An Attack card says "Attack" on the bottom line; in this set,
Bandit, Bureaucrat, Militia, and Witch are Attacks. When another
player plays an Attack card, you may reveal a Moat from your hand,
before the Attack does anything, to be unaffected by the Attack - you
do not reveal cards to Bandit, or put a Victory card on your deck for
Bureaucrat, or discard for Militia, or gain a Curse for Witch. Moat
stays in your hand, and can still be played on your next turn. Moat
does not stop anything an Attack does to other players, or for the
player who played it; it just protects you personally. Moat can also be
played on your turn for +2 Cards. If multiple Attacks are played on a
turn or in a round of turns, you may reveal Moat for as many of them
as you want.
Moneylender: You only get the + if you actually trashed a Copper.
Poacher: You draw your one card before discarding. If there are no
empty piles, you do not discard. If there is one empty pile, you discard
one card; if there are two empty piles, you discard two cards, and so
on. This includes all Supply piles, including Curses, Coppers, Poacher
itself, etc. If you do not have enough cards to discard, just discard the
rest of your hand.