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Artisan: The card you gain comes from the Supply and is put into
your hand. You cannot use to increase how expensive of a card
you gain; it always costs from to . After gaining the card, you
put a card from your hand onto your deck; that can be the card you
just gained, or a different card.
Bandit: First you gain a Gold from the Supply, putting it into your
discard pile. Then each other player, in turn order, reveals their top 2
cards, trashes one they choose that is a Treasure other than Copper
(e.g. Silver or Gold), and discards the other revealed cards. A player
who did not reveal a Treasure card other than Copper simply
discards both cards.
Bureaucrat: A player with no cards in their deck will have the card
they put on top become the only card in their deck.
Cellar: Choose any number of cards from your hand; discard them
all at once; then draw as many cards as you actually discarded. If this
causes you to shuffle, you will shuffle in the cards you discarded.
You do not have to let players see any but the top card discarded;
however the number of cards you discard is public.
Chapel: You cannot trash the Chapel itself, since it is not in your
hand after you play it.
Council Room: The other players draw a card whether they want to
or not.
Festival: You get +2 Actions, +1 Buy, and + .
Gardens: For example, if you have 37 cards at the end of the game,
each copy of Gardens you have is worth 3 . Use 8 copies of
Gardens in a 2-player game, 12 copies for 3 or more players.
Harbinger: First draw a card and get +1 Action; then look through
your discard pile, and you may put a card from it on top of your
deck. Putting a card on top is optional.
Artisan
Gain a card to your hand
costing up to .
Put a card from your hand
onto your deck.
Action
Illustration: Harald Lieske © 2016 Rio Grande Games
6
Bandit
Gain a Gold. Each other
player reveals the top 2
cards of their deck, trashes
a revealed Treasure other
than Copper, and discards
the rest.
Action - Attack
Illustration: Julien Delval © 2016 Rio Grande Games
5
Bureaucrat
Gain a Silver onto your
deck. Each other player
reveals a Victory card from
their hand and puts it onto
their deck (or reveals a hand
with no Victory cards).
Action - Attack
Illustration: Matthias Catrein © 2016 Rio Grande Games
4
Cellar
+1 Action
Discard any number of
cards, then draw that many.
Action
Illustration: Matthias Catrein © 2016 Rio Grande Games
2
Chapel
Illustration: Matthias Catrein © 2016 Rio Grande Games
Trash up to 4 cards from
your hand.
Action
2
Council Room
Illustration: Matthias Catrein © 2016 Rio Grande Games
+4 Cards
+1 Buy
Each other player draws a
card.
Action
5
+2 Actions
+1 Buy
+
Festival
Action
Illustration: Marcel-André Casasola-Merkle © 2016 Rio Grande Games
5
Gardens
Worth 1 per 10 cards you
have (round down).
Victory
Illustration: Matthias Catrein © 2016 Rio Grande Games
4
Harbinger
+1 Card
+1 Action
Look through your discard
pile. You may put a card
from it onto your deck.
Action
Illustration: Martin Hoffmann © 2016 Rio Grande Games
3
Clean-up phase
Deck Hand Cards playedDiscard pile
In your Clean-up phase, you discard your played cards and hand as usual, then draw 5 cards to end your turn.
Remodel
Trash a card from your hand.
Gain a card costing up to
more than it.
Action
Illustration: Matthias Catrein © 2016 Rio Grande Games
4
2
Silver
Treasure
3
2 2
Illustration: Ryan Laukat © 2016 Rio Grande Games
1
Copper
Treasure
0
1 1
Illustration: Ryan Laukat © 2016 Rio Grande Games
1
Copper
Treasure
0
11
Illustration: Ryan Laukat © 2016 Rio Grande Games
empty
1
Copper
Treasure
0
1 1
Illustration: Ryan Laukat © 2016 Rio Grande Games
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