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Characters
Estus Flask Tokens
Each character has one Estus Flask, represented
by an Estus Flask token. One side of the token
shows a full Estus Flask, and the other shows an
empty Estus Flask. At the start of the game, the
Estus Flask is full. During a characters activation,
they may use the Estus Flask to remove all black
and red cubes from their endurance bar (p.20).
Once used, the Estus Flask token is ipped to
empty and cannot be used again until the Estus
Flask is relled. All Estus Flasks are relled when
the party rests at the bonre.
Luck Tokens
Each character has one Luck token. At the
start of the game, the Luck token is ready. Any
character may ip their Luck token to the used
side to reroll one die in their attack, block, or
dodge roll. While it is on the used side, the Luck
token cannot be used again. All Luck tokens are
ipped to the ready side when the party rests at
the bonre.
e character board for each character includes all the
information specic to that characters class:
1. Name
2. Illustration
3. Heroic Action
4. Equipment Slots
5. Endurance Bar
6. Stat Progression
7. Taunt Level
8. Heroic Action Token Slot
9. Luck Token Slot
10. Estus Flask Token Slot
11. Ember Token Slot
Each class’s Heroic Action is a special limited-
use ability that can be used during encounters.
When it is used, ip the character’s Heroic
Action token from the ready side to the used side.
It cannot be used again until it is ipped back
to the ready side. At the start of the game and
each time the characters rest at the bonre,
ip all characters’ Heroic Action tokens to the
ready side.
e equipment slots hold the character’s weapons and armour
(p.12).
e endurance bar is used during encounters to determine how
much Stamina the character can use and when that character
dies in battle (see ‘Encounters’, p.19).
e stat progression area lists the Base stats for the character
as well as the upgrade tiers for those stats. Each character has
four stats they can upgrade: Strength, Dexterity, Intelligence,
and Faith. A character’s stats determine the weapons and
armour that character can use, based on the items minimum
stat requirements. Over the course of the game, characters can
increase their stats, allowing them to equip the more powerful
items they discover (see ‘e Firekeeper’, p.15).
A character’s taunt level is used when determining which
character an enemy model will attack (see ‘Encounters’, p.19).
Character Boards
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