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CAMPAIGN
TITLES
As the Heroes accomplish their deeds, they gain notoriety,
resources and possible allies. Arcadia tends to remember the
accomplishments of adventurers and often times Heroes might
nd an unexpected aid along their path, depending on what
they did before.
Some Quests, when fullled, reward the Guild who accom-
plished them with a Title. Each Title offers an advantage that
this Guild will be able to enjoy when playing certain subsequent
scenarios. Most scenarios – with the exception of “District of
Hammers”, “Brightsun Arena” and “The Temple of Light” –
have one Quest associated to a Title. When a Hero fullls one
of these Quests, his Guild receives the associated Title, which
should be noted in the Campaign Sheet. This Title has no effect
on the current scenario, but it will grant an advantage if the
player goes on to play a scenario that benets from it. Each
scenario description species which of its Quests is associated to
a Title, what is the advantage it brings, and which subsequent
scenarios benet from that Title. In addition, the advantage of
each Title is also explained in the description of the scenarios
where they can be used.
THE CAMPAIGN SHEET
The Campaign Sheet is a two-sided document which players use
during the campaign to keep track of game development and
record important information.
One side is used to record the campaign itself. It displays a map
of Arcadia on the left, with white spaces over each scenario
so that players can write down the order in which they were
played. On the right, a more detailed list allows players to re-
cord what happened during each scenario, indicating which
Guild earned each Achievement (who collected the most coins,
whose Heroes died the least, etc) .
The reverse side of the Campaign Sheet is used to keep track of
the Guilds, indicating which Heroes each player chose and what
are their current Upgrade cards and Death Curses.
During a campaign, after a scenario is nished (but before its
Upgrade Phase), players will make a record of what they have
just played. If it is their rst scenario, they will also make a record
of the Guilds they have created, indicating which three Heroes
they chose for the campaign. The record-keeping starts with
indicating which scenario was just played. This is done on the
map of Arcadia on the front side of the sheet, where players will
indicate which scenario they have just played and mark it with
its number according to the order in which it was played in the
campaign (1 through 6). Following this, players will check the
detailed list to the right of the map and nd the corresponding
line for the scenario they have just played. In it, players will in-
dicate which Achievements were earned and who earned them.
The Achievements are as follows:
Winner: Indicates which Guild was the rst to complete the
Quests necessary to win the scenario.
Least Deaths: Shows which Guild accumulated the least
amount of Death tokens among its Heroes.
Most Coins: Indicates which Guild won the most coins during
the scenario (before spending them during the Upgrade Phase).
Won Reward: Registers which Guild completed the Quest
with a Reward card associated with it and, consequently, won
the Reward card.
Won Title: Marks which Guild acquired a Title by completing
the Quest associated with it.
If two or more Guilds are tied for an Achievement, all of the tied
Guilds are considered to have earned it.
After players execute the Upgrade Phase for the scenario that
has just been played, the next step is to turn the Campaign Sheet
over and update the Guild Inventories. Players will write down
the cards each Guild possesses at this point (using the card codes)
and any Death Curses that each Hero might carry. Note that the
players will not just record the new cards they have purchased,
but all the cards currently in possession of his Guild’s Heroes after
the Upgrade Phase. If a player has saved a coin to spend in a
future Upgrade Phase, he notes it in the Campaign Sheet.
CAMPAIGN FINALE
Once the 6th and last scenario of the campaign, the Final
Showdown, has been played, Arcadia has nally been liberated! The
Guild that wins the last scenario is the victor, and now has complete
control over Arcadia! It is now time to award Medals to each Guild
and see how well each player did in each aspect of the campaign.
For each of the Achievements listed in the Campaign Sheet, a
Guild will be awarded a specic Medal. Tally up the Achievements
of the entire campaign, and determine which Guild won each
Achievement type the most times. That Guild is then awarded
the Medal associated with that Achievement type. If more than
one Guild is tied with the most wins in an Achievement, all tied
Guilds win the associated Medal.
Rulebook • Arcadia Quest
28
Arcadia Quest • Rulebook
29
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