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Triggered By An Attack
When a Hero performs an attack that doesn't target any of the
Monsters Close to him, he triggers the Guard Reaction of all
Close Monsters. Whether he attacks an enemy Hero anywhere,
or a Monster at a distance, if there are any Monsters Close to
him they will seize the opportunity and attack him.
In this case, after the Hero's attack has been completely exe-
cuted, any Monsters Close to the active Hero will perform an
attack against him (they do not move). Note that if the Hero's
attack targets any Monster Close to him - whether directly or as
a special effect -, he effectively fends off all Close Monsters and
no Guard Reaction will be triggered by this attack.
Example 1: Greensleeves makes a Ranged Attack against the
Hammer Beastman. Since it's not a Close Monster, this triggers
the Guard Reaction of the Orc and the Goblin, who attack
Greensleeves once his attack has been resolved.
Example 2: Grom attacks both Jøhan and the Goblin using the
Cleave ability. Because his attack also targeted a Close Monster,
no Guard Reaction is triggered.
PAYBACK REACTION
Attacking a Monsters is always a risk, for they will not suffer
it quietly. Attacking a Monster triggers its Payback Reaction.
Whenever a Hero attacks a Monster (even if his attack roll
completely fails), the Monster is activated and may immediate-
ly attempt to strike back at his attacker. The difference with
Payback Reaction is that the activated Monster may perform
its Movement before attacking. The player to the right of the
active player controls the activated Monster and may choose
how best to employ it.
After fully resolving the Heros attack, the Monster may move
up to its full Movement rating (as listed on its card) and then
attempt an attack against the Hero who attacked him (it can-
not move after attacking). A moving Monster may choose to
open doors and use portals or move in any direction he wishes,
following the same Movement rules and restrictions as Heroes.
The player controlling the Monster doesnt have to move it or
even perform its attack, if he so desires, but any attack made
by the Monster must necessarily have the active Hero as the
primary target (see example on page 22).
If a Heros attack targets more than one Monster at once, only
one of the targeted Monsters is activated; the player to the right
chooses which one.
MONSTER ATTACK
A Monster’s attack follows most of the same rules as a Heros
attack. Since all of a Monster’s attack information is contained
in its own card, they dont exhaust cards to perform an attack
and thus are always ready to attack when activated. Some mon-
sters perform Melee attacks and other perform Ranged attacks.
These are subjected to same parameters of proximity and Line
of Sight in order to be executed as a Hero’s attack, as well as
any Ability the Monster may have. A Monster's attack is always
executed by the player to the right of the active player.
ANATOMY OF A MONSTER
A. Name - The Monster’s name.
B. Level - This should be the same as the number of the sce-
nario being played in the campaign (1st scenario - Level 1, 3rd
scenario - Level 2-3, etc).
C. Life - The number of Wounds the Monster has to sustain in
order to be killed.
D. Overkill - The number of Wounds a single attack must in-
ict in order to eliminate the Monster instantly.
E. Reward - How many coins are immediately awarded to the
Guild that kills the Monster.
F. Attack Type - Whether the Monster executes Melee or
Ranged attacks.
G. Attack Dice - The number of dice rolled by the Monster’s
attack.
H. Attack Name - The name of the attack the Monster per-
forms.
I. Movement - The number of Movement points available to
the Monster when it executes a Payback Reaction.
J. Villain Status - This indicates this powerful Monster is a
Villain, so all Guilds who wound him are rewarded.
K. Defense - How many Defense dice the Monster can roll to
try to prevent an attack from inicting Wounds. Most Monsters
have no Defense.
L. Ability - Some Monsters have a special Ability that is always
in effect. They work very much like a Hero’s Natural Ability or
that of an Upgrade card.
M. Reroll - Some Monsters have a Reroll Pool available to
them. The controlling player can always choose to reroll this
number of dice both when attacking and defending with that
Monster (see Reroll Pool on page 27).
OVERKILL
Even if the Hero’s attack deals enough Wounds to kill a Monster,
the Monster still gets to perform its full activation against its
attacker before being removed from the board. If, howev-
er, the Hero’s attack is so powerful that it deals a number of
Wounds equal to or higher than the Monsters Overkill rating,
the Monster is immediately removed from the board, without
getting the chance to trigger its Payback Reaction. Note that it
doesnt matter how many Wounds the Monster already has, in
order to Overkill it a single attack must beat its Overkill rating.
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Rulebook • Arcadia Quest
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Arcadia Quest • Rulebook
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