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STARTING MOUNTS
During setup, all players extend their Guild dashboard by adding
1 of the Mount dashboards next to it. The Mount dashboard
is able to hold 1 Mount card and 1 Mount Item card. Only
Upgrade cards exclusive to Mounts can be placed on a Mount
dashboard! (As heroic as your new beast-friend may be...)
At the beginning of the campaign, after choosing their Heroes,
all players also pick 1 Mount, either by choosing or randomly,
from the 6 Mount cards available. Just remember: each Guild
can only ever have 1 Mount to carry them to glory. Each player
then places their Mount card on the appropriate slot of their
Mount dashboards and takes the matching Mount miniature
(maybe not so miniature?).
The Mount cards that were not picked are discarded. (It’s okay,
they’ve got rich home lives of their own, so they’ll be ne
hanging around until you decide to change Mounts - see 'Your
Mount and you' on page 10.
PLAYING WITH MOUNTS
While we certainly appreciate the strength and size of our fancy
new Mounts, it is crucial to remember that Mounts are not
Heroes. They are loyal beasts of burden that each player can
make use of in alliance with the Heroes of their Guild.
At the start of each scenario, each player chooses 1 Hero and
places them, with their Guild base, on top of the Mount. Then,
place the Mount and Hero on a Space in that player's Starting
Area. As Mounts are Huge, that Guild’s 2 other Heroes need to
be placed in a different Space of the Starting Area.
A Hero on top of a Mount is considered its Rider. For most
intents and purposes, a Rider and their Mount work as a single
Character, as long as they’re one on top of the other (preferably
Hero on top of the Mount, not the other way around!). Mounts
are never activated or perform actions on their own, unless their
ability specically says so.
Campaign Book • Riders
Riders • Campaign Book
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