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INTRODUCTION
Arcadia Quest: Riders is a campaign expansion for both Arcadia
Quest and Arcadia Quest: Inferno. It includes not only a new
linear campaign with 9 brand new scenarios for you to explore,
but also new heroes, monsters, upgrades, tiles, and a brand new
game mechanic: Mounts!
Mounts bring a new dynamic to the campaign. All Guilds start
the campaign with a Sturdy Mount leading the way into battle. It
allows its Rider to charge into the fray, fearlessly scattering their
enemies as they use their Mount's powerful special abilities.
You will need one of the Arcadia Quest core boxes in order to play
Arcadia Quest: Riders. The components in this box can be used not
only to play the Riders campaign contained in this book, but also
to bring a new avor to other campaigns and scenarios you play,
whether ofcial or something you come up with on your own.
The following chapters explore some of the massive new features
introduced by this expansion.
BEASTS OF BURDEN
Arcadia has really taken to their charming new friends, these
massive Mounts from the Wilds! But the creepy cackling and
loathesome laughter of the Jacklol herald a danger unlike any
the good folks of Arcadia have faced: Malkhor, the Eternal
Hunter. Its time for the Guilds to roll up their sleeves, polish
their weapons, and prepare for battle. But their huge new
friends are preparing as well! (They don’t have sleeves to roll
up, but it’s the thought that counts...) So the Heroes of Arcadia
must now ride out and confront this new enemy and make use
of the powerful abilities of their Mounts!
ANATOMY OF A MOUNT
At rst glance, Mounts look similar to Heroes (just, ya know, a whole
lot bigger). The Mount cards all display the following characteristics:
A. Life – How many Wounds are necessary to kill this Mount.
B. Name – The Mount’s name.
C. Ability – Each Mount has a Natural Ability. To use it, you
must activate the Hero riding the Mount. Then, during the
Activation, you must “exhaust” the Mount card like any Attack
card by placing 1 Guild token on the Mounts card. An exhausted
Natural Ability cannot be used again until the token is removed
(normally by Resting).
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Campaign Book • Riders
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