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This is not a single attack with multiple targets (which would re-
quire a single roll), but three separate attacks, so the Yellow Guild
player rolls Cerberus' 2 Attack dice three separate times. First he
targets Mark, who rolls his Defense against it. Then he decides
to target Jaimie, who fails her Defense and is killed. Finally, he
turns the last attack against Diana, who rolls her Defense against
the third attack roll. After that, Cerberus' nally dies and its
gure is moved to the Spawn Tile. Since it is a Minion, the Purple
Guild gets the 2-coin reward alone.
SPAWNING MONSTERS
Unless otherwise stated in the scenario, when a Minion-type
Monster is killed, it is removed from the board and placed in
the rst available slot on the Spawn Tile. When the Spawn Tile
becomes full, with ve gures on it, or when there are no more
Monsters left on the board, the active player must perform a
Monster Spawn as soon as he nishes his turn. Starting with the
gure in the rst slot, he rolls two attack dice to determine
where it will spawn. Compare the dice result to the symbols on
the Spawn Tokens on the board and nd the matching token
with the same pair of symbols. The Spawn roll is not subjected
to normal dice rolling mechanics, such as Rerolls and extra dice.
If there is no matching Spawn Token on the board, the gure
is returned to the game box.
If the Space with the matching Spawn Token is Full, the gure
is returned to the game box.
If the Space with the matching Spawn Token is Free, the gure
is placed in that Space.
This procedure is repeated, following the slot order, for all of
the gures on the Spawn Tile, with each one being either placed
back on the board or completely removed from the game. Once
the Spawn Tile is empty, the next player begins his turn.
Note: If more than one Monster is killed in the same turn, and
there are no more available slots in the Spawn Tile, any exceed-
ing Monsters are immediately returned to the box.
ANGELS
In order to drag Arcadia down into Inferno, the Underlord
kidnapped the Angels who secretly protected it. If he's able to
fully corrupt them, Arcadia will surely be doomed for eternity!
During their campaign, the Heroes will have several opportuni-
ties to rescue some of these guardians. The Angels you manage
to set free will join your Guild as powerful allies, but the ones
that you allow to be consumed by the Underlord will turn into
terrible villains you will eventually have to face!
Rulebook • Inferno
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