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PAYBACK REACTION
Attacking Monsters is always risky, for they will not suffer it
quietly. Attacking a Monster triggers its Payback Reaction.
Whenever a Hero attacks a Monster (even if his attack roll
completely fails), the Monster is activated and may immediately
attempt to strike back at his attacker. The difference with a
Payback Reaction is that the activated Monster may perform
its Movement before attacking. The player to the right of the
active player controls the activated Monster and may choose
how best to employ it.
After fully resolving the Heros attack, the Monster may move
up to its full Movement rating (as listed on its card) and then
attempt an attack against the Hero who attacked it (it can-
not move after attacking). A moving Monster may choose to
open doors and use portals or move in any direction he wishes,
following the same Movement rules and restrictions as Heroes
(Monsters can't reveal Brimstone cards). The player controlling
the Monster doesnt have to move it or even perform its attack,
if he so desires, but any attack made by the Monster must have
the active Hero as the primary target (see example on page 23).
If a Heros attack targets more than one Monster at once, only
one of the targeted Monsters is activated; the player to the right
chooses which one.
MONSTER ATTACK
A Monster’s attack follows most of the same rules as a Hero’s
attack. Since all of a Monster’s attack information is contained
on its own card, they dont exhaust any cards to perform an at-
tack and thus are always ready to attack when activated. Some
monsters perform Melee attacks and others perform Ranged
attacks. These are subjected to the same rules for proximity
and Line of Sight in order to be executed as a Hero’s attack, as
well as any Ability the Monster may have. A Monster's attack is
always executed by the player to the right of the active player.
ANATOMY OF A MONSTER
A. Name - The Monster’s name.
B. Monster Tier - This indicates what type of Monster this is.
C. Life - The number of Wounds the Monster has to sustain in
order to be killed.
D. Overkill - The number of Wounds a single attack must in-
ict in order to eliminate the Monster instantly.
E. Reward - How many coins are immediately awarded to the
Guild that kills the Monster.
F. Attack Type - Whether the Monster executes Melee or
Ranged attacks.
G. Attack Dice - The number of dice rolled by the Monster’s attack.
H. Attack Name - The name of the attack the Monster performs.
I. Movement - The number of Movement points available to
the Monster when it executes a Payback Reaction.
J. Level - This should be the same as the number of the scenario
being played in the campaign (1st scenario - Level 1, 3rd scenar-
io - Level 2-3, etc).
K. Defense - How many Defense dice the Monster can roll to
try to prevent an attack from inicting Wounds. Most Monsters
have no Defense.
L. Ability - Monsters have a special Ability that is always in
effect. They work very much like a Heros Natural Ability or that
of an Upgrade card.
OVERKILL
Even if the Hero’s attack deals enough Wounds to kill a Monster,
the Monster still gets to perform its full Payback Reaction against
the attacker before dying and being removed from the board. If,
however, the Hero’s attack is so powerful that it deals a number
of Wounds equal to or higher than the Monster’s Overkill rating,
the Monster is immediately killed and removed from the board
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Rulebook • Inferno
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