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SCENARIO SETUP
The Campaign Book contains detailed descriptions of all the
scenarios that make up the campaign. Once a scenario has been
chosen to play, it must be set up on the play area. The entry for
the scenario contains a detailed list of all the components used
in it, as well as the quantity required. To ensure that no com-
ponent is left out of the scenario, rst separate the amount of
each component requested, before setting up the game board.
1. Tiles - Each side of the 9 gaming tiles displays an identifying
code. Find the tiles listed in the scenario map and position them
with the same orientation presented on the map.
2. Doors - Place the door tokens as indicated on the scenario
map. Notice that some door tokens start the game with the
closed” side up, while others start with the “open” side up.
Some scenarios call for the use of small door tokens, when two
doors share the same corner. This is done simply to facilitate the
manipulation of the tokens, but the small doors work exactly
the same way as the normal doors.
3. Portals - Place the portal tokens as indicated on the sce-
nario map. There are two colors of portals, one on each side
of the token: make sure to place each portal token with the
correct side up.
4. Brimstone Cards - Shufe all the Brimstone cards and
separate the requested amount, returning the rest to the box
without looking at their content. Then, distribute the cards on
the Spaces indicated on the map, with the text face down.
OPEN
DOOR
CLOSED
DOOR
NORMAL
DOOR
SMALL
DOOR
Rulebook • Inferno
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