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A GAme of Thrones
GAme boArd feATUres
While the game board consists mainly of land and sea areas,
there are three unique features that deserve additional explanation:
R: ese watery boundaries prevent
movement between the land areas they
divide. In other words, two areas separated
by a river are not, for any game purpose
(marching, supporting, raiding, etc)
considered adjacent.
B: As an exception to the above
rule for rivers, any two areas separated by a
river and joined by a bridge, are considered
adjacent for all game purposes.
I A: ree land areas
(Dragonstone, Pyke, and e Arbor)
are special in that they’re completely
surrounded by sea areas. Even so, they are
still considered land areas and must follow
all normal rules for land areas.
Due to their special island status, however,
Footmen, Knights, and Siege Engines must
use Ship transport when moving to and from these areas.
All other small islands on the game board (i.e., without a white
border) are for cosmetic purposes only and are not actual play areas.
AdjUsTinG
infLUence TrAcks
ere are a few cards (such as Doran Martell’s House card, or
the “A King Beyond the Wall” Wildling card) that force Influence
tokens to shift on the Influence tracks outside the normal bidding
that occurs during a “Clash of Kings” Westeros Card.
Whenever a player shifts position on an Influence track
due to such special circumstance, all other players must adjust
accordingly. For example, if one player is required to shift to the
highest position on a track (the “1” position), the current player in
that position must shift backwards to the “2” position, etc. If such a
shift would cause a player to lose the “1” position on any track,
he must immediately give the corresponding Dominance token
(in the same state it was in, used or available) to the new player
inhabiting the “1” position. Such a shift on the King’s Court track
does not affect any special orders already assigned legally to the
board, but may restrain or expand their availability during the
next Planning Phase.
e Arbor
hidden informATion
Each player is provided with a player screen to keep certain
elements of the game hidden from the other players.
From the very beginning of the game, players should always keep
their unused Order tokens behind their player screens.
Except just prior to any bidding, each player’s available power
tokens must remain visible for all other players to see.
Whenever players are instructed to bid in the game (such as for
position on the Influence tracks or to stave off wildling attacks), it
is good practice for all players to first announce their total available
power after which all players temporarily pull their available power
tokens behind their player screen before secretly selecting their bid.
Available Power tokens hidden in this manner stay behind the
player screens for the duration of the bidding. At the end of bidding,
available Power tokens are made visible to other players once more.
e contents of a player’s House card discard pile and his hand of
House cards is open information except when players are choosing
House cards during Step 3 of combat.
27


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