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7.3.4 Training met calorieinstelling
Druk op de SELECT-knop om CALORIES te selecteren.
Gebruik de pijltjestoetsen om het aantal te verbranden calorieën
in te stellen.
Zodra u begint te roeien, telt het aantal calorieën achteruit
Als tijdens de training binnen 30 seconden geen signaal wordt
ontvangen, wordt de computer uitgeschakeld.
Druk op de STOP-knop om de training te beëindigen. Om uw trai-
ning voort te zetten, begint u opnieuw te roeien.
Als het aantal calorieën "0" heeft bereikt, is de training beëindigd
en verschijnt "END" op het display.
7.3.5 Spelmodus (punten)
Druk op de SELECT-knop om SCORING te selecteren.
Het snelheidsbereik is 30-5, en het spel begint bij 5 (laagste
waarde).
Zodra u begint te roeien, begint het spel. Elk spel duurt vijf minuten.
De drie linker punten bent u. Door sneller of langzamer te trek-
ken, moet u proberen de blokken die van rechts komen naar
beneden te bewegen. Als u het tweepuntensymbool raakt, krijgt
u twee punten. Maar pas op, als u het blok met vier punten kruist,
worden er 3 punten afgetrokken. De blokken bewegen elke
seconde van rechts naar links.
Als tijdens de training binnen 30 seconden geen signaal wordt
ontvangen, wordt de computer uitgeschakeld.
Druk op de STOP-knop om de training te beëindigen. Om uw trai-
ning voort te zetten, begint u opnieuw te roeien.
Als het aantal calorieën "0" heeft bereikt, is de training beëindigd
en verschijnt "END" op het display.
7.3.4 Calories Countdown Program (Calories)
Press Select to choose calories.
To set countdown calories, push UP/DOWM for 10 calories
adjustment. The preset calories is 100. When first stroke/row
sensed, the mode begins.
When users take stroke and hear beep, the workout starts.
All values start counting.
If doesn’t sense RPM in 30 seconds, meter will power down
automatically.
Press STOP button to finish workout and all values stop counting.
Keep rowing, to restart distance mode, or long push STOP restart
the meter.
When calories counting to 0, workout accomplished. The Matrix
display shows „END“.
7.3.5 Game Program (Scoring)
Press Select to choose Scoring.
Speed senses range 30~5, upper layer and down layer difference
is 3. Start from 5 (the lowest) to 30 (the highest).
When users take stroke and hear beep, the game begins. Each
game start from 5 minute, finish when time out.
The left three dots is gamer position, two dots for 2 scores,
4 dots for minus 3 scores. The dots moves to the left every sec-
ond repeatly.
Gamers’ position (three dots) won’t move to left. The faster
gamer rows, the higher the three dots rise vertically. If not rowing,
the position will fall to the lowest. The speed converts into level of
position.
If doesn’t sense RPM in 30 seconds, meter will power down auto-
matically into Sleep state.
Press Stop to end workout, meter displays total scores. Keep row-
ing, the meter restarts.
15


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