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2
IntroductionIntroduction
2
Artisan dragons are creative little crafters
who spout specialized flames to help them
create a variety of tasty or helpful goods. They
are highly sought-after by shopkeepers who
hope to draw in and delight customers with their
Flamecraft.
You are a Flamekeeper, skilled in the art of
conversing with dragons, placing them in their
ideal homes and casting enchantments to entice
them to produce wondrous things.
Your reputation will grow as you aid the dragons
and shopkeepers, and the Flamekeeper with the
greatest reputation will be known as the Master
of Flamecraft!
Components
PLAYER
TOKENS
6
REPUTATION
MARKERS
6
TOWN
MAT
1
Welcome to Town!
Contents
3Components
4Setup
6Overview
7Gathering from a Shop
10 Enchanting a Shop
12 Ending Your Turn
13 End of the Game
13 Fancy Dragons
14 Abilities
17 Companions
18 Solo Mode
3
ComponentsComponents
SHOP
CARDS
28
PLAYER
AIDS
FANCY
DRAGON
CARDS
36
COMPANION
CARDS
COIN
TOKENS
24
ARTISAN
DRAGON
CARDS
36 STARTER
DRAGONS
+6
STARTER
SHOPS
+6 GOODS
TOKENS
210 (+ SPARES)
ENCHANTMENT
CARDS
36 (IN 2 DECKS)
8
Setup
4
TOWN & STARTER SHOPS
Roll out the Town mat in the middle of the table.
Place the 6 Starter Shops faceup on
any 6 Shop spaces in Town (as shown).
Place each Starter Artisan Dragon
faceup on the Shop with the matching icon
in the top left, so that the Dragon covers the
first slot along the bottom of the Shop (with
the icon).
GOODS & COINS
Place the Goods tokens in separate piles off
to the side, where all players can reach them.
(You may need to make 2 piles of each token at
different ends of the Town).
Place the Coin tokens in a pile on the
Fountain.
11
22
SHOP DECK
Sort the Shop cards into piles based on the
icons in the top left corner. Make 1 pile for
each of the 6 Goods icons ( / /
/ / / ) and a 7th pile for all other
icons.
Flip the 7 piles facedown and separately
shuffle them. Take 1 card from each of the
Goods Shop piles, and 4 cards from the 7th
pile, to make a facedown stack of 10 Shops.
33ARTISAN DRAGONS
If you are playing with 2 or 3 players,
remove the following Artisan Dragon cards
from the deck:
Remove 12 Dragons
(2 of each Goods type).
Remove 6 Dragons
(1 of each Goods type).
Shuffle the remaining Artisan Dragons to
make the Artisan deck and place it on the
marked space next to the Fountain.
Reveal the top 5 cards and place them
faceup in the Park next to the deck.
44
This is the Shop deck. Shuffle the Shop deck
and place it to the side of the Town mat.
??
??
+
Once you’re familiar with the game, feel free to vary
the composition of the Shop deck however you like.
44
22
55
11
TOWN LIMITS
These extra spots allow for up to 14 shops in 3-5 player games.
5
PLAYER SETUP
Each player chooses a player token (dragon) and
takes the matching-color Reputation marker
(heart) and player aid card. Return all unused
player components to the box.
Gather the Reputation markers together and
randomly reveal one of them to choose the first
player. Then place all Reputation markers near the
start of the Reputation track.
Deal each player a hand of 3 Artisan Dragons.
Deal each player 2 Fancy Dragons. Each player
chooses 1 Fancy Dragon to keep and returns the
Fancy Dragon they did not choose to the bottom of
the Fancy deck.
If playing with 4+ players, the 4th and 5th players
each take a Goods token of their choice to start.
FANCY DRAGONS
Shuffle the Fancy Dragon cards together
to make the Fancy deck and place it on the
marked space next to the Fountain.
ENCHANTMENTS
Choose either the Purple or Golden
Enchantment deck (we recommend Purple for
your first game).
Shuffle the chosen deck and place it on the
marked space inside the Reputation track.
Reveal the top 5 cards and place them in a
faceup row next to the deck.
55
66
77
You can keep your Artisan Dragons and Fancy
Dragons a secret until you play them. However, the
number you have of each is public information.
COMPANIONS & SOLO MODE
To add Companions to your game or play in Solo Mode, see pg. 17.
33
66
OverviewOverview
6
Your goal is to become the most storied and successful Flamekeeper in town!
Grow your Reputation by visiting Shops to place Artisan Dragons,
cast Enchantments, and satisfy the goals of your secret Fancy Dragons.
Players take turns in clockwise order, starting with the first player chosen at
setup. On each players turn, they must move to a new Shop, then decide whether
to gather Goods or cast an Enchantment there. Play continues until the
Artisan deck or Enchantment deck runs out (see “End of the Game,” pg. 13).
At the end of the game, the player who is furthest ahead on the Reputation
track wins!
Taking a Turn
On your turn, you must visit a Shop, then choose to
either Gather or Enchant there.
At the end of your turn, you must check whether to
expand the Town, then discard down to your
Dragons and Goods limit and refresh the faceup
Enchantments and Artisan Dragons.
The following sections provide detail on each turn step.
Visiting a Shop
At the start of your turn, choose a Shop anywhere in Town and
move your player token onto the Shop card. You must choose a
different Shop than you visited on your last turn.
In order to move to a Shop that other players are visiting,
you must give each of them 1 Good of your choice (or 1 Coin)
from your personal supply. If you don’t have enough Goods (or
Coins) to give 1 to each player, you must choose a different
Shop to visit.
OOverview
EXAMPLE
SHOP
ICON SHOP
ABILITY
DRAGON
SLOTS
Dragon types that can
be placed on this slot
Reward for placing a
Dragon on this slot
Cost to cast this
Enchantment
ENCHANTMENT ICON
Reward for casting
this Enchantment
Artisan Dragons Enchantments
Shops
DRAGON
ICON
What happens when you
fire up ( ) this Dragon
For Fancy Dragon cards, see pg. 13.
Oliver really wants to visit Sew Cute, even
though there are 2 other players there. He
decides to give 1 to Violet and 1 to James.
EXAMPLE
GatheringGathering
7
GatheringGathering
Gathering from a Shop
If you choose to Gather from the Shop you visit, follow these steps in order:
11GATHER GOODS: Gain Goods, Coins, and Dragons from the Shop and
from each Artisan Dragon and Enchantment there.
22(OPTIONAL) PLACE A DRAGON: You may place 1 Artisan Dragon from
your hand into a Dragon slot with a matching icon, then gain the
rewards on that slot.
33(OPTIONAL) FIRE UP A DRAGON: You may use the ability of any 1
Artisan Dragon at the Shop.
44(OPTIONAL) USE SHOP ABILITY: You may use the Shop’s ability, if it has one.
Violet gathers from Drake of Cakes. She gets 2 (from the Shop and its
Enchantment), plus 1 and 1 (from the Dragons).
Gather Goods
When you Gather from a Shop, you gain 1 Good, Coin, or
Artisan Dragon offered by the Shop, and 1 Good from each
Artisan Dragon and Enchantment at the Shop.
The icon in the top left corner of each card tells you what
it gives you:
Gain a Good
matching this
icon.
Gain a Good of
your choice.
Draw an Artisan Dragon of your choice
from the Park or the top of the deck.
Take any Goods and/or Coins you gain from the appropriate
piles and place them in a personal supply visibly in front
of you. If a general pile runs out, you may use a suitable
replacement. Add any Artisan Dragons you gain to your hand.
Gain a Coin.
11
Coins are not Goods, so when you
gain Goods of your choice, you may
not choose to gain Coins.
8
GatheringGathering
Earning Rewards
Players can earn a variety of rewards throughout the
game by placing Artisan Dragons, Enchanting Shops,
and fulfilling the goals of Fancy Dragons.
GAIN REPUTATION: Score this much
Reputation by advancing your marker on
the Reputation track.
DRAW A FANCY DRAGON: Draw a new
Fancy Dragon from the deck (see “Fancy
Dragons,” pg. 13).
DRAW AN ARTISAN DRAGON: Draw a
faceup Artisan Dragon from the Park or
the top of the deck.
GAIN COINS: Gain this many Coins. Coins
can be spent or gifted as any Good when
paying for an action (they are wild).
Place a Dragon
Once you’ve gathered Goods, you may place 1 Artisan
Dragon from your hand into any empty Dragon slot
at the Shop.
In order to place a Dragon at a Shop, the Dragon’s icon
(in the top left corner) must match one of the icons on
the empty slot where you want to place it. A Shop’s
slots may be filled in any order (they do not have to
be filled from left to right).
After placing your Dragon, gain the printed rewards on
the slot you filled (see “Earning Rewards” below).
22
Filling a Shop
If at any point during your turn you place an Artisan Dragon in the last empty slot at
a Shop, you must draw a new Shop from the deck, without looking at it, and place it
facedown on any empty spot in Town (it doesn’t matter which empty spot). At the end of
your turn, you will reveal each new Shop you drew to expand the Town.
Certain abilities may let you fill a different shop that the one you are currently at (or even
multiple Shops in one turn).
Unspent Coins are
worth 1 each at
the end of the game.
If a Dragon slot has multiple icons, you
may place a Dragon matching any of
those icons. If a slot has a icon, you
may place a Dragon with any icon.
EXAMPLE
Violet places a
Dragon from her
hand onto the empty
middle slot. As a
reward, she gets to
draw a new Fancy
Dragon ().
EXAMPLE
Since Violet filled
the last slot at
Drake of Cakes,
she draws a new
Shop and places
it facedown.
There are a limited number of town spaces. 12 in a 1-2 player game,
with shops up to 14 possible in 3-5 player games, using marked
spaces near the park. If town is full, ignore ‘Filling a Shop’ above.
9
GatheringGathering
Giving Gifts
Some abilities allow you to gift Goods, Coins, or cards
to other players to earn Reputation or other rewards.
Whenever you give gifts, take the indicated items
from your personal supply and distribute them
among other players however you like (unless noted
otherwise). You may gift Coins in place of Goods.
If an ability grants a reward for gifting other than
Reputation, this comes from the general supply, not from
the player who received the gift.
Fire Up A Dragon
Each Artisan Dragon has a fire up
ability. All Dragons with the same
icon have the same ability. (These
abilities are covered in detail under
“Abilities,” pg. 14.)
When you Gather from a Shop, you
may use the ability of any 1
Artisan Dragon at the Shop. This may
be a Dragon you placed, or a Dragon
that was already there when you
visited.
Use Shop Ability
Some Shops have special Shop abilities printed on them. As the last step of Gathering
from a Shop, you may use the Shop’s special ability.
33
44
James uses Hedges & Henges’ Shop
ability to gift 3 Goods of the same type
for 2 or 1 each. He decides to
gift 1 to Violet and 2 to Oliver, and
chooses 4 and 1 as his reward.
EXAMPLE
You may only use a Shop’s ability when you Gather
from it, not when you Enchant it.
EXAMPLE
Violet uses Drake of Cakes’
ability, spending 2 she
gathered earlier this turn to
take 2 new Artisan Dragons
from the Park.
EXAMPLE
Violet decides to fire up
Frostfire to gain 3 different
Goods of her choice.
+4
Enchantments you take from the faceup row are not replaced
until the end of your turn (see “Ending Your Turn,” pg. 12).
10
EnchantingEnchanting
Enchanting
a Shop
If you decide to Enchant the Shop you visit, follow
these steps in order:
11CAST ENCHANTMENT: Choose an Enchantment
card from the faceup row that matches the
Shop’s icon. Pay its Goods cost to tuck it behind
the Shop and gain the rewards on it.
22(OPTIONAL) FIRE UP ALL DRAGONS: You may use
the abilities of any number of Artisan Dragons at
the Shop.
In order to Enchant the Shop you visit, you must be
able to cast an Enchantment there (there must be
a faceup Enchantment that matches the Shop’s
icon, and you must be able to pay its cost; see “Cast an
Enchantment.)
Cast an Enchantment
To Enchant a Shop, choose 1 Enchantment card from the faceup row that
matches the Shop’s icon (the Enchantment has the same icon in its top left
corner as the Shop does). Then cast the Enchantment by paying the Goods
shown on it, returning them to the appropriate piles.
You may pay Coins in place of any Goods (unless the Enchantment has a
icon). If you spend multiple Coins, you may spend each of them as a different
Good, if desired.
Once you’ve paid the cost, gain the rewards shown at the bottom of the card
(see “Earning Rewards,” pg. 8), then tuck the Enchantment behind the Shop
(so players can easily see that the Shop now produces 1 additional Good).
Enchantment Icon
When a symbol appears in an ability, it means
an Enchantment card or casting an Enchantment.
“Reserve an ” means reserve an Enchantment,
and “After you ” means after you cast an
Enchantment.
11
Oliver visits Hello Nursery and decides to Enchant it. He pays
1 , 1 , and 3 to take a Enchantment from the row
and tuck it behind the Shop. This earns him 4 and a new
Artisan Dragon, which he decides to take from the Park.
EXAMPLE
+4
11
EnchantingEnchanting
Fire Up ALL Dragons
After you Enchant a Shop, you may use the ability of
each Artisan Dragon there, in any order.
If firing up an Artisan Dragon lets you place a new
Dragon at the Shop, you may also fire up that Dragon.
Enchantment Clarifications
DRAGON & COIN SHOPS
Shops with a or icon cannot
be Enchanted, since there are no
Enchantments with those icons.
ENCHANTMENT LIMIT
A Shop can have no more than 3 Enchant-
ments on it. (There are only 3 Enchantments
with each icon in the deck, so most Shops can’t
exceed this limit anyway.)
WILD SHOPS
If a Shop has a icon, any Enchantment can
be cast there. Wild Shops can still only have 3
Enchantments, regardless of icon.
NO COINS
A symbol means you may not spend any
Coins to pay the cost of this Enchantment.
VARIABLE REWARDS
Some Enchantments show a set of Goods that
can be paid multiple times to increase your
reward. For example, if you pay 3 and 3 to
cast the Enchantment to the right, you gain 4 .
Reserving Enchantments
Some abilities allow you to reserve an Enchantment. When you do this, take
an Enchantment of your choice from the row and put it faceup in front of
you. (Remember not to refill the row until the end of your turn.)
When Enchanting a Shop, you may cast your reserved Enchantment instead
of an Enchantment from the faceup row. Other players may not cast your
reserved Enchantment. You are limited to 1 reserved Enchantment at
a time. If you currently have a reserved Enchantment, you can’t reserve
another one.
22
After Enchanting Hello Nursery, Oliver fires up
Twig to gift 1 to James for 2 , then fires
up Loaf to draw a new Artisan Dragon, which he
decides to take from the deck.
EXAMPLE
+4
You can cast a variable Enchantment
by paying only 1 set of the required
Goods, but you will get 0 .
+2
11
Fire Up ALL Dragons
After you Enchant a Shop, you may use the ability of
each Artisan Dragon there, in any order.
If firing up an Artisan Dragon lets you place a new
Dragon at the Shop, you may also fire up that Dragon.
Enchantment Clarifications
DRAGON & COIN SHOPS
Shops with a or icon cannot
be Enchanted, since there are no
Enchantments with those icons.
ENCHANTMENT LIMIT
A Shop can have no more than 3 Enchant-
ments on it. (There are only 3 Enchantments
with each icon in the deck, so most Shops can’t
exceed this limit anyway.)
WILD SHOPS
If a Shop has a icon, any Enchantment can
be cast there. Wild Shops can still only have 3
Enchantments, regardless of icon.
NO COINS
A symbol means you may not spend any
Coins to pay the cost of this Enchantment.
VARIABLE REWARDS
Some Enchantments show a set of Goods that
can be paid multiple times to increase your
reward. For example, if you pay 3 and 3 to
cast the Enchantment to the right, you gain 4 .
Reserving Enchantments
Some abilities allow you to reserve an Enchantment. When you do this, take
an Enchantment of your choice from the row and put it faceup in front of
you. (Remember not to refill the row until the end of your turn.)
When Enchanting a Shop, you may cast your reserved Enchantment instead
of an Enchantment from the faceup row. Other players may not cast your
reserved Enchantment. You are limited to 1 reserved Enchantment at
a time. If you currently have a reserved Enchantment, you can’t reserve
another one.
22
After Enchanting Hello Nursery, Oliver fires up
Twig to gift 1 to James for 2 , then fires
up Loaf to draw a new Artisan Dragon, which he
decides to take from the deck.
EXAMPLE
+4
You can cast a variable Enchantment
by paying only 1 set of the required
Goods, but you will get 0 .
+2
12
End of TurnEnd of Turn
Ending Your Turn
After Gathering or Enchanting, take the following steps to clean up for the next
players turn:
11EXPAND TOWN: Flip any new Shops you drew during your turn faceup.
22DRAGONS & GOODS LIMIT: Return Dragons and Goods until you have no
more than 6 Artisan Dragons and 7 Goods of each type.
33REFRESH PARK & ENCHANTMENTS: Draw new faceup Artisan Dragons
and Enchantments until there are 5 of each.
Expand Town
If you lled any Shops on your turn and
drew new ones, flip these new Shops
faceup. They are now available for players
to visit.
Dragons & Goods Limit
At the end of your turn, you may have no more
than 6 Artisan Dragons in your hand. If you do,
you must return Dragons of your choice to the
bottom of the Artisan deck until you have 6.
Additionally, you may have no more than 7
tokens of each Goods type. If you have more
than 7 of any type, you must return tokens to the
appropriate piles until you have 7.
Refresh Park &
Enchantments
If there are fewer than 5 faceup Artisan
Dragons or Enchantments, reveal new cards from
the appropriate decks until there are 5 each.
If the Artisan deck or Enchantment deck runs out,
this triggers the end of the game (see “End of
the Game,” next page).
11
2233
There is no limit to the number of Coins and Fancy
Dragons you can have. These do not need to be
counted at the end of your turn.
Artisan Dragons and Enchantments
you take during your turn are not
replaced until the end of your turn.
13
End of Game & Fancy DragonsEnd of Game & Fancy Dragons
End of the Game
When the last card in either the Artisan deck or Enchantment
deck is drawn or revealed, this triggers the end of the game. Each
player gets 1 final turn, including the player who triggered the
game end.
Once all players have had a final turn, players gain end-game
Reputation as follows:
11LEFTOVER COINS: Each player returns all Coins in their supply
to the Fountain and gains 1 per returned Coin.
22FANCY DRAGONS: Each player reveals each Fancy Dragon
with a icon whose goals they’ve fulfilled and scores the
indicated amount of .
Whoever has the highest Reputation score wins!
Tiebreakers
In the case of a tie, the tied player with the most Artisan Dragons
left in their hand wins. If still tied, the tied player with the most
leftover Goods in their supply wins . If still tied, they share
a well-deserved victory!
These unique Dragons are attracted to the activities of
Flamekeepers and use their abilities to add flair and flamboyance
to the lives of those they follow. Some of them can be seen
celebrating during daylight hours, while others wait until night
for their festivities.
Each player starts the game with 1 Fancy
Dragon, and can draw more as rewards or
by using abilities. There is no limit to the
number of Fancy Dragons you can have.
Each Fancy Dragon has a specific goal. If you
fulfill a Fancy Dragon’s goal, it will shower you
with Reputation and other rewards.
MOON DRAGONS
These Fancy Dragons are only scored at the end of the
game. When the game ends, reveal all your Dragons
and gain rewards from each of them whose goal you have
fulfilled.
If an ability lets you score a Dragon
during the game, you can’t score it
again at the end of the game.
SUN DRAGONS
These Fancy Dragons can only be scored during the
game. If you have fulfilled a Dragon’s goal, you may
reveal it at any time on your turn to gain its rewards. If
its goal requires you to spend Goods, return these to the
appropriate piles.
You can only score each of your
Dragons once per game. Leave scored
Dragons faceup in front of you.
Fancy Dragons
You must turn in all your Coins before scoring
your Fancy Dragons. This means you can’t use
Coins to fulfill your Fancy Dragons’ goals.
TYPE
GOAL &
REWARD
14
AbilitiesAbilities
The following sections provide
clarifications on Artisan Dragons, Shops,
and Fancy Dragons.
RESOLVING ABILITIES
If you choose to use an ability, you must
resolve as much of it as you’re able to
(unless part of the ability says “you may”).
PLACING DRAGONS
Whenever you use an ability to place an
Artisan Dragon at a Shop, you must
follow all rules for placing a Dragon on
pg. 8 (unless otherwise noted in the
ability text). This means the Dragon you
place must match the icon on the selected
slot, and after placing it you gain the
printed reward (just as if you’d placed it
during step 2 of Gathering).
Artisan Dragons
Flamekeepers share a special bond with the 6 Artisan Dragons, inspiring
their unique abilities.
Ability Clarifications
Gain 2 of 1 Good
from this Shop or an
Artisan Dragon ( )
here.
The 2 Goods you take must be the same. You may
use this to gain 2 from this Dragon. If the Shop
has a , you may take 2 of any 1 Good. You may
not use this to gain Coins or draw Dragons.
If an ability allows you to fire this up in a location
other than a Shop (e.g. the Park or your hand), you
may gain Goods from any Dragon in that location.
Place an Artisan
Dragon ( ) in Town.
You may place your Dragon on any empty slot in
Town with the matching icon (including at the Shop
you are visiting).
You gain the printed reward on the slot (see pg. 8.)
Draw 1 Artisan
Dragon ( ).
You may take any faceup Dragon from the Park, or
draw the top card on the Artisan deck.
Gain any 3 different
Goods.
You may choose any 3 different Goods.
Swap this with
another Artisan
Dragon ( ) in Town
and fire up ( ) the
new Dragon.
Ignore the icons on the Shop slots involved.
This does not count as placing a Dragon and does
not earn the reward on either slot.
Gift a Good to another
player to gain 2 .
Gift any 1 Good from your personal supply to
another player of your choice, then gain 2 (see
“Giving Gifts,” pg. 9).
Abilities
15
AbilitiesAbilities
Shops
The Shops are the heart of the Town, and Shops that
make use of Flamecraft are prized highly.
SHOP CLARIFICATIONS
Eternal
Flame
When this Shop is revealed, draw 2 Artisan Dragons from
the deck and place them in the 1st and 3rd slots here. Leave
the 2nd slot empty.
If placing Dragons here empties the deck, the player who
drew this Shop will take the last turn.
Flagons &
Dragons
Other players do not have to give any Goods to join you
here.
Fogo de
Char
You may place your Dragon on any empty slot in Town. It
does not need to match the icons there.
You gain the listed reward as usual, in addition to the 2
Coins.
Full Plate
Buffet
Paying a Coin for a second set of Goods is optional.
Funky
Brewsters
You may ignore icons on the slot when choosing a
replacement Dragon.
This does not count as placing a new Dragon, and you don’t
gain the slots rewards.
Gnome
Depot
Since you do not have to discard down to 7 Goods until the
end of your turn, you can spend Goods you gain during your
turn to use this ability (or Coins).
Guilty
Treasures
Gifting a Coin for 4 is optional.
Hedges &
Henges
For each Good you gift, you may choose individually
whether to gain 2 or 1 .
La Petite
Dragonne
The Dragon you place must match an icon on the slot you
choose. Gain 1 Coin per printed on the slot instead of
gaining . If there are other rewards on the slot, gain
them as normal.
When you place a Dragon on this Shop by any means other
than this ability, gain the printed as normal.
Maw &
Paw’s
You may ip again whether you get heads or tails the first
time. You may ip no more than twice.
You get to keep all Dragons you draw (flipping again does
not replace the previous Dragon).
Nunya’s
Beeswax
If you pay a Coin, you may choose to fire up only some
Dragons here (as when Enchanting).
SHOP CLARIFICATIONS
Bizarre
Bazaar
You must fulfill the goal of the Dragon you reveal to score it.
You may reveal a or Dragon with this ability. If you
reveal a Dragon, score it normally. If you reveal a
Dragon, score it as if the game had just ended. (You do not
score it again when the game ends.)
Draconic
Tonic
Do not cast the Enchantment on a Shop.
If you have a reserved Enchantment already, you may not
use this ability.
Draggin’
Tail Roost
If you fire up a Dragon, swap any Dragon in Town into
the Park, fire it up, and then take it into your hand.
All Dragons at this Shop must be placed facedown (shhh…
they’re sleeping). Players may peek at facedown Dragons
at any time, but they do not produce Goods or provide
abilities when you visit, and do not count towards Fancy
Dragon scoring at the end of the game.
If you move or swap a Dragon to this Shop, ip it facedown.
If you move or swap a Dragon at this Shop to a different
one, ip it faceup; its ability becomes available
immediately.
Dragon
Alley
Artisan Dragons cannot be placed at this Shop.
If you decide to leave Coins here, place 2 Coins from your
personal supply on an empty double-coin space and claim
both rewards shown there. Then take another full turn
(starting with moving to a new Shop).
If you take all Coins, take the Coins from all lled spaces.
Players may then ll them again on later turns.
Dragon
Hoard
Bank
You must have at least 3 to use the first half of this
ability.
Drake of
Cakes
If there are fewer than 2 Dragons left in the park, you can
pay 2 to take all that remain (even none).
Continued on next page...
15
AbilitiesAbilities
Shops
The Shops are the heart of the Town, and Shops that
make use of Flamecraft are prized highly.
SHOP CLARIFICATIONS
Eternal
Flame
When this Shop is revealed, draw 2 Artisan Dragons from
the deck and place them in the 1st and 3rd slots here. Leave
the 2nd slot empty.
If placing Dragons here empties the deck, the player who
drew this Shop will take the last turn.
Flagons &
Dragons
Other players do not have to give any Goods to join you
here.
Fogo de
Char
You may place your Dragon on any empty slot in Town. It
does not need to match the icons there.
You gain the listed reward as usual, in addition to the 2
Coins.
Full Plate
Buffet
Paying a Coin for a second set of Goods is optional.
Funky
Brewsters
You may ignore icons on the slot when choosing a
replacement Dragon.
This does not count as placing a new Dragon, and you don’t
gain the slot’s rewards.
Gnome
Depot
Since you do not have to discard down to 7 Goods until the
end of your turn, you can spend Goods you gain during your
turn to use this ability (or Coins).
Guilty
Treasures
Gifting a Coin for 4 is optional.
Hedges &
Henges
For each Good you gift, you may choose individually
whether to gain 2 or 1 .
La Petite
Dragonne
The Dragon you place must match an icon on the slot you
choose. Gain 1 Coin per printed on the slot instead of
gaining . If there are other rewards on the slot, gain
them as normal.
When you place a Dragon on this Shop by any means other
than this ability, gain the printed as normal.
Maw &
Paw’s
You may flip again whether you get heads or tails the first
time. You may flip no more than twice.
You get to keep all Dragons you draw (flipping again does
not replace the previous Dragon).
Nunya’s
Beeswax
If you pay a Coin, you may choose to fire up only some
Dragons here (as when Enchanting).
SHOP CLARIFICATIONS
Bizarre
Bazaar
You must fulfill the goal of the Dragon you reveal to score it.
You may reveal a or Dragon with this ability. If you
reveal a Dragon, score it normally. If you reveal a
Dragon, score it as if the game had just ended. (You do not
score it again when the game ends.)
Draconic
Tonic
Do not cast the Enchantment on a Shop.
If you have a reserved Enchantment already, you may not
use this ability.
Draggin’
Tail Roost
If you fire up a Dragon, swap any Dragon in Town into
the Park, fire it up, and then take it into your hand.
All Dragons at this Shop must be placed facedown (shhh…
they’re sleeping). Players may peek at facedown Dragons
at any time, but they do not produce Goods or provide
abilities when you visit, and do not count towards Fancy
Dragon scoring at the end of the game.
If you move or swap a Dragon to this Shop, flip it facedown.
If you move or swap a Dragon at this Shop to a different
one, flip it faceup; its ability becomes available
immediately.
Dragon
Alley
Artisan Dragons cannot be placed at this Shop.
If you decide to leave Coins here, place 2 Coins from your
personal supply on an empty double-coin space and claim
both rewards shown there. Then take another full turn
(starting with moving to a new Shop).
If you take all Coins, take the Coins from all filled spaces.
Players may then fill them again on later turns.
Dragon
Hoard
Bank
You must have at least 3 to use the first half of this
ability.
Drake of
Cakes
If there are fewer than 2 Dragons left in the park, you can
pay 2 to take all that remain (even none).
Continued on next page...
16
AbilitiesAbilities
Fancy Dragons
SHOP CLARIFICATIONS
Oh My
Gourd!
When using the second half of this ability, you gain +2
Goods from each Dragon, in addition to Goods you gathered
earlier in your turn.
Pizza
Coven
Artisan Dragons can have any number of Goods on them.
When a player takes a Dragon, they gain the Goods on it.
If you took an Artisan Dragon during your turn, it is not
possible to match all 5 and gain the Coin.
Sage of
Sage
All Goods you gain must be included in the cost of 1
Enchantment in the row or that you have reserved.
You may only reserve the Enchantment that you take Goods
from.
If you already have a reserved Enchantment, you may not
reserve a new one, but you may still gain 3 Goods from an
Enchantment in the row or that you have reserved.
Saving
Throw
Only gain this bonus if you fill a Shop by using this ability
(not if you fill a Shop at any other time during your turn).
Scale
Mail Post
You must gift one of the Fancy Dragons you draw.
Sew Cute The Artisan Dragon you drew when you gathered from this
Shop is the type of Dragon you score.
Spellfire
Springs
If you have not fired up a Dragon this turn, this ability has
no effect.
The
Savage
Beat
Goods you collect come from the general supply (not from
the Dragon card, if it has Goods on it).
Tip the
Scales
You may trade up to 6 unique Goods (1 of each type).
You may spend Coins on this ability, but it will not increase
your score (since they are worth 1 at end of game).
Touch o’
Glass
If you fire up a Dragon, swap any Dragon in Town into
your hand and fire it up. You may then gift the new Dragon.
Wishing
Well
When you Gather here, gain 3 Coins.
You may choose to flip no coins, or stop after any flip. Each
time you get heads, score 2 . Each time you get tails,
lose the coin you flipped.
CLARIFICATIONS
Frazzle These Shops do not need to be adjacent.
Goldrush Do not count the slots on Dragon Alley as Coin reward
slots.
Only count each Coin reward slot once, even if it has
multiple Coins on it.
Pocus You may reveal this when Gathering or Enchanting. For
each Dragon that you could fire up, you may choose to
either gain 2 or use its ability normally.
If a Shop has no Dragons, this scores 0 .
Sparkle You must Enchant to score this, so you may not score
it with Bizarre Bazaar.
Starburst The Enchantment stays in the row after you pay for it.
Taylor Include the Dragon you placed in your score.
Twinkle Count Enchantments on this Shop and other Shops.
You must Enchant to score this, so you may not score
it with Bizarre Bazaar.
CLARIFICATIONS
Sweetie, Umami,
Savannah,
Jitters, Shadow,
Gemma
If the indicated type of Dragon is tied for most, you still
gain the bonus.
Toasty, Carnie,
Forrest, Elix,
Ajax, Zircon
If you are tied for the most of this Good, you still gain
the bonus.
You must have at least 3 of this Good to score +3
from having the most.
Steven Count Goods types you have 0 of as even.
Talisman You may not score any Fancy Dragons you return.
You may not return Fancy Dragons you have previously
scored.
Since you must reveal Talisman to resolve it, you may
not return Talisman itself.
Returned Fancy Dragons do not count towards scoring
Buddy.
Continued from previous page...
17
CompanionsCompanions
Setup
To play with Companions, randomly deal 1 Companion
to each player during setup. Each player places their
Companion in front of them with the ability side
facing up. If a player’s Companion has additional text
marked “START”, the player starts the game with that
bonus.
Companion Abilities
A player may use their Companion’s ability once per
game, at any time on their turn unless specifically
indicated. After using a Companion’s ability, flip it
over to show it can’t be used again.
When you reserve an Enchantment at the start of the game,
immediately reveal a new one to replace it.
You may choose to fire up only some Dragons at the Park
(as when Enchanting).
If the Shop ability has a cost, you must pay it each time you
use the ability.
You may choose to fire up only some Dragons at the Shop
where you place the new Dragon (as when Enchanting).
If you place the new Dragon at the Shop your initial Dragon
occupies, you may fire up your initial Dragon again to place
a 2nd new Dragon.
If this ability allows you to place a 2nd new Dragon, you do
not get to repeat this ability at the Shop where you place it.
This ability can only be activated when a new Shop is flipped
over at the end of your turn (not when it is first drawn).
The 2 Goods you gain for each Coin can be different from
each other.
When choosing a Fancy Dragon at the start of the game,
draw 5 to choose from instead of 2. Return all Dragons you
do not choose to the bottom of the deck.
You may use this ability to re-score a Fancy Dragon you’ve
already scored.
You may only use this ability to score a Fancy Dragon during
the game, not during end-game scoring.
Companion Dragons are an optional addition to
the game that provide a one-time special ability
to each player. Some of the companions even
have a start of game bonus.
Companions
OPTIONAL RULES
ABILITY
START
BONUS
18
Solo ModeSolo ModeSolo ModeSolo Mode
Gameplay
Take your turns one after another. Follow the
same rules as a multiplayer game, with the
following exceptions.
END OF TURN
Instead of following the standard end of turn
steps, do the following:
1. REFRESH PARK: Reveal new faceup Artisan
Dragons until there are 5 in the Park.
2. PLACE A DRAGON: Reveal the top Artisan
Dragon from the deck. Going clockwise from
the Park, find the first empty Shop slot
that matches the Dragon’s icon (or is wild),
and place the Dragon in that slot. If there isn’t a
matching slot, return the Dragon to the bottom
of the deck and draw a new one (and repeat
until you can place one or run out of Dragons).
If you fill a Shop during this step, draw a new
Shop and place it in town as you normally would.
3. MOVE A NON-PLAYER: If the icon of the
placed Dragon matches a player token other
than yours, move that token to the Shop where
the Dragon was placed. (If you are currently
there, you do not receive a Good.) If the
Dragon’s icon matches your color, don’t move
any tokens.
4. CAST AN ENCHANTMENT: If any of the
Enchantments in the faceup row has an icon
in the top left corner that matches the icon on
the Dragon just placed, choose one of those
Enchantments and add it to a matching Shop
(same icon or wild). If it could be added to more
than one Shop, you choose which one.
5. REFRESH ENCHANTMENTS: Reveal new faceup
Enchantments until there are 5 in the row.
6. EXPAND TOWN: Reveal all facedown Shops.
Setup
Follow the setup instructions for a standard
3-player game, with the following exceptions:
1. SHOP DECK: After placing the starter Shops,
create the Shop Deck with the following 10
Shops. (This list may be modified by unlocking
achievements; see “Unlocking Achievements,”
next page.)
Drake of Cakes Maw & Paw’s
Fogo de Char Wishing Well
Funky Brewsters Nunya’s Beeswax
Saving Throw Draggin’ Tail Roost
Oh My Gourd!
Tip the Scales
2. FANCY DECK: Create the Fancy deck with
the following 12 Dragons. (This list may be
modified by unlocking achievements; see
“Unlocking Achievements,” next page.)
Taylor Frazzle Sparkle
Bubu Matches Talisman
Chonkers Pocus Todd
Dazzle Shimmer Twinkle
3. PLAYER SETUP: Choose 1 player token to
represent yourself, but keep the other tokens
nearby. Use the Solo Mode player aid.
GIVING GOODS
When you visit a Shop with one or more non-
player tokens, you must give 1 Good of your choice
(or 1 Coin) to each of them, as if they were players.
Whenever you would give a Good to another
player (e.g. when visiting an occupied Shop or
giving a gift), return the tokens you give directly
to the appropriate piles.
MAX 12 SHOPS
There can be a maximum of 12 Shops in Town.
Once there are 12 Shops in town, do not draw any
more when existing Shops are filled (by either
you or a non-player).
Game End
If you draw or reveal the last Artisan Dragon
or Enchantment at any time during your turn,
finish the current turn, then play 1 more full
turn before proceeding to end-game scoring.
At the end of your final turn, do not place a
non-player Artisan Dragon or cast a non-player
Enchantment.
END-GAME SCORING
Count up your final Reputation score as you
would in a multiplayer game. Check your score
against the table below and see what award you
earned:
0-74 Shopkeeper
75-89 Flamekeeper
90+ Master of Flame
Solo Mode
11
11
22
22
33
33
44
55
66
Companions can’t be used in Solo Mode.
Since you’re playing on your own, they’ve
decided to stay home and rest.
19
Drake of Cakes with
La Petite Dragonne
+ Buttercup
+ Sweetie
Half a Dozen
Half a Dozen
6
Dragons
in Town
+
Sage of Sage
+
Pizza Coven
+
Savannah
Green ThumbGreen Thumb
6
Dragons
in Town
Tip the Scales with
Dragon Hoard Bank
+ Gemma
+ Sunlight
Glitter BombGlitter Bomb
6
Dragons
in Town
Saving Throw with
The Savage Beat
+ Wesley
+ Shadow
Heavy MetalHeavy Metal
6
Dragons
in Town
Funky Brewsters with
Spellfire Springs
+ Jitters
+ Nighbrite
BrewmeisterBrewmeister
6
Dragons
in Town
Fogo de Char with
Full Plate Buffet
+ Pinkytoe
+ Umami
Flavor TownFlavor Town
6
Dragons
in Town
Unlocking
Achievements
Solo Mode includes a number of Achievements
that can be completed to add new content to
your future solo games.
In order to unlock Achievement content, you
must have a Reputation score of 75 or more
at the end of the game:
A Flamekeeper (75-89 ) is eligible to
unlock 1 Achievement.
A Master of Flame (90+ ) is eligible to
unlock up to 2 Achievements.
You may only unlock an Achievement if you
meet its requirement at the end of the game.
If you complete more Achievements than you
are eligible for based on your score, you must
choose which of them you unlock.
Each Achievement you unlock may add (+) or
replace ( ) Shops in the Shop deck you start
with each game, or add (+) new Fancy Dragons
to the Fancy deck. When setting up a solo game,
check which Achievements you’ve completed and
modify the starting decks accordingly.
Wishing Well with
Dragon Alley
+ Hocus
+ Rainbow
Master of MarketsMaster of Markets
12 Shops
in Town
Nunya’s Beeswax with
Bizarre Bazaar
+ Buddy
Mistress of FestivitiesMistress of Festivities
8
Fulfilled
( or )
Draggin’ Tail Roost with
Sew Cute
+ Starburst
+ Steven
Thoroughly EnchantingThoroughly Enchanting
4 Shops
with 3
each
Maw & Paws with
Eternal Flame
+ Draconic Tonic
A Different Kind of Magic
A Different Kind of Magic
2 of
each type
in Town
+ Goldrush
+ Greenhorn
Lord of the HoardLord of the Hoard
Turn in
9 at end
of game
Achievements
19
Drake of Cakes with
La Petite Dragonne
+ Buttercup
+ Sweetie
Half a Dozen
Half a Dozen
6
Dragons
in Town
+
Sage of Sage
+
Pizza Coven
+
Savannah
Green ThumbGreen Thumb
6
Dragons
in Town
Tip the Scales with
Dragon Hoard Bank
+ Gemma
+ Sunlight
Glitter BombGlitter Bomb
6
Dragons
in Town
Saving Throw with
The Savage Beat
+ Wesley
+ Shadow
Heavy MetalHeavy Metal
6
Dragons
in Town
Funky Brewsters with
Spellfire Springs
+ Jitters
+ Nighbrite
BrewmeisterBrewmeister
6
Dragons
in Town
Fogo de Char with
Full Plate Buffet
+ Pinkytoe
+ Umami
Flavor TownFlavor Town
6
Dragons
in Town
Unlocking
Achievements
Solo Mode includes a number of Achievements
that can be completed to add new content to
your future solo games.
In order to unlock Achievement content, you
must have a Reputation score of 75 or more
at the end of the game:
A Flamekeeper (75-89 ) is eligible to
unlock 1 Achievement.
A Master of Flame (90+ ) is eligible to
unlock up to 2 Achievements.
You may only unlock an Achievement if you
meet its requirement at the end of the game.
If you complete more Achievements than you
are eligible for based on your score, you must
choose which of them you unlock.
Each Achievement you unlock may add (+) or
replace ( ) Shops in the Shop deck you start
with each game, or add (+) new Fancy Dragons
to the Fancy deck. When setting up a solo game,
check which Achievements you’ve completed and
modify the starting decks accordingly.
Wishing Well with
Dragon Alley
+ Hocus
+ Rainbow
Master of MarketsMaster of Markets
12 Shops
in Town
Nunya’s Beeswax with
Bizarre Bazaar
+ Buddy
Mistress of FestivitiesMistress of Festivities
8
Fulfilled
( or )
Draggin’ Tail Roost with
Sew Cute
+ Starburst
+ Steven
Thoroughly EnchantingThoroughly Enchanting
4 Shops
with 3
each
Maw & Paw’s with
Eternal Flame
+ Draconic Tonic
A Different Kind of Magic
A Different Kind of Magic
2 of
each type
in Town
+ Goldrush
+ Greenhorn
Lord of the HoardLord of the Hoard
Turn in
9 at end
of game
Achievements
GAME DESIGN Manny Vega
ILLUSTRATION &
ART DIRECTION Sandara Tang
GRAPHIC DESIGN Manny Vega
DEVELOPMENT Brad Brooks
Peter Vaughan
3D MODELS Erick Tosco
Christian Strain
RULEBOOK Jeff Fraser
PLAYTESTING Judy Adler, Andy Ashcraft, Adrian Alamo Borja, Jasmine Marie Bouges, Ian Brocklebank, Norv Brooks, William J. Brown III, Elli Burns, Michel Camacho, Seth
Chatfield, Áxel Cisneros, Sarah Conner-Brown, Leo Cordoba, Glenn Cotter, Steve Cox, Michael Cyr, Lawrence Davies, Fernando Diaz, Rebecca Dominguez,
Kye Etherton, Kevin Flanagan, Rachael Forsman, Don Gilstrap, Dani Glassner, Mike Guigliano, Joshua Hanks, Richard Hanks, Riki Hay, Dan Helfer, Bethany
Hiemstra, Frances-anne Hiemstra, Gwyneth Heimstra, Michael Hiemstra, Alicia Claire Hoflack, Katia Howatson, Matthew Justice, Tristan Justice, William
Kennard, Karen Laubscher, Sheldon Leong, Glade Madruga, Richard Malena-Webber, Kori Maner, Alex Marks, Ruben Martinez, Guillermo Milano, Rob Miller,
Iain Murphy, Tony Nguyen, Hege Petrogalli, Adriana Raats, Simon Raats, Ashleigh Restivo, Cutty Reynolds, Rogério Ribeiro, John Rochester, Scott Rogers,
Sea Lin Yao, Shimi Shadi, Joe Slack, Christian Strain, Drake Teo, Zachary Uhlig, James Vaughan, Mike Vander Veen, Oliver Vega, Austin Wenzel, Brian Wilson,
Adam Wolfe Ryder, Bill Ward, Alwin Wong, Ta-Te Wu, Miriam Ziebart, Eric Zimmerman, members of First Play LA and the Cardboard Alchemy Discord server.
PROTOTYPES BY Print and Play, Mike DePasquale
SPECIAL THANKS Bryce Cook and Noah Adelman at Gametrayz, Nicole Gose, Christian Strain, Bob Schremp, Prawn Designs, LLC, Lucky Duck Games,
and all of the Kickstarter backers, Art of Sandara fans and dragon lovers that made this game a reality.
© Cardboard Alchemy 2022. All rights reserved.
19


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