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CompanionsCompanions
Setup
To play with Companions, randomly deal 1 Companion
to each player during setup. Each player places their
Companion in front of them with the ability side
facing up. If a player’s Companion has additional text
marked “START”, the player starts the game with that
bonus.
Companion Abilities
A player may use their Companion’s ability once per
game, at any time on their turn unless specifically
indicated. After using a Companion’s ability, flip it
over to show it can’t be used again.
When you reserve an Enchantment at the start of the game,
immediately reveal a new one to replace it.
You may choose to fire up only some Dragons at the Park
(as when Enchanting).
If the Shop ability has a cost, you must pay it each time you
use the ability.
You may choose to fire up only some Dragons at the Shop
where you place the new Dragon (as when Enchanting).
If you place the new Dragon at the Shop your initial Dragon
occupies, you may fire up your initial Dragon again to place
a 2nd new Dragon.
If this ability allows you to place a 2nd new Dragon, you do
not get to repeat this ability at the Shop where you place it.
This ability can only be activated when a new Shop is flipped
over at the end of your turn (not when it is first drawn).
The 2 Goods you gain for each Coin can be different from
each other.
When choosing a Fancy Dragon at the start of the game,
draw 5 to choose from instead of 2. Return all Dragons you
do not choose to the bottom of the deck.
You may use this ability to re-score a Fancy Dragon you’ve
already scored.
You may only use this ability to score a Fancy Dragon during
the game, not during end-game scoring.
Companion Dragons are an optional addition to
the game that provide a one-time special ability
to each player. Some of the companions even
have a start of game bonus.
Companions
OPTIONAL RULES
ABILITY
START
BONUS
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